Hi, I've spent a long time trying to resolve a problem with the 3D viewport's multisample. I just can't get it to work on a CentOS 6.5 from sources (It's working if I download the binaries from the Blender's website). I've tried compiling with the latest GLEW library, with the internal GLEW, with GHOST_SDL compilation flag, and it's always the same, multisample just doesn't work. If I ask openGL for samples (using *glGetIntegerv* (GL_SAMPLES, samples) ) it always returns 0.
Does anyone have an idea on how to debug this problem ? System : CentOS 6.5, Nvidia Quadro K2000 with latest drivers. -- Cédric PAILLE. _______________________________________________ Bf-committers mailing list [email protected] http://lists.blender.org/mailman/listinfo/bf-committers
