Hi Barton, It works perfectly !
Thank you 2014-11-13 12:06 GMT+01:00 Campbell Barton <[email protected]>: > Hi Cédric, could you check if this patch resolves the problem? > > https://developer.blender.org/D894 > > On Wed, Nov 12, 2014 at 9:45 PM, Sergey Sharybin <[email protected]> > wrote: > > Thanks a good catch! > > > > And actually, seems Campbell saw this email before me and was trying to > fix > > it. > > > > On Wed, Nov 12, 2014 at 6:06 PM, Cédric PAILLE <[email protected]> > > wrote: > > > >> Found ! > >> > >> In GHOST_WindowX11.cpp, XCreateWindow(...) didn''t get the good XVisual > >> (I've made one with glXChooseVisual(...), like in GHOST_ContextGLX.cpp) > and > >> it works. > >> > >> > >> 2014-11-12 17:16 GMT+01:00 Cédric PAILLE <[email protected]>: > >> > >> > Hi, > >> > > >> > I've no message in the terminal about multisample, but after some > >> > researches, it seems that it's broken since GHOST has been re-factored > >> > recently. I've an old version of Blender (2.69) that works correctly. > I'm > >> > trying to fix it, but it doesn't seem obvious... > >> > > >> > Cheers > >> > > >> > 2014-11-12 16:14 GMT+01:00 Sergey Sharybin <[email protected]>: > >> > > >> >> This is a video driver feature, which might be disabled by nvidia on > >> some > >> >> platforms (assuming you're using nvidia driver). > >> >> > >> >> Also, are there any messages regarding multisample in the console? > >> >> > >> >> P.S. There was a demo application in qt, which might be the fastest > way > >> to > >> >> figure out if the issue is in blender itself or in video > driver/X11/etc. > >> >> > >> >> On Wed, Nov 12, 2014 at 12:02 PM, Cédric PAILLE < > [email protected] > >> > > >> >> wrote: > >> >> > >> >> > Hi, > >> >> > > >> >> > I've spent a long time trying to resolve a problem with the 3D > >> >> viewport's > >> >> > multisample. I just can't get it to work on a CentOS 6.5 from > sources > >> >> (It's > >> >> > working if I download the binaries from the Blender's website). > >> >> > I've tried compiling with the latest GLEW library, with the > internal > >> >> GLEW, > >> >> > with GHOST_SDL compilation flag, and it's always the same, > multisample > >> >> just > >> >> > doesn't work. If I ask openGL for samples (using *glGetIntegerv* > >> >> > (GL_SAMPLES, > >> >> > samples) ) it always returns 0. > >> >> > > >> >> > Does anyone have an idea on how to debug this problem ? > >> >> > > >> >> > System : CentOS 6.5, Nvidia Quadro K2000 with latest drivers. > >> >> > > >> >> > -- > >> >> > Cédric PAILLE. > >> >> > _______________________________________________ > >> >> > Bf-committers mailing list > >> >> > [email protected] > >> >> > http://lists.blender.org/mailman/listinfo/bf-committers > >> >> > > >> >> > >> >> > >> >> > >> >> -- > >> >> With best regards, Sergey Sharybin > >> >> _______________________________________________ > >> >> Bf-committers mailing list > >> >> [email protected] > >> >> http://lists.blender.org/mailman/listinfo/bf-committers > >> >> > >> > > >> > > >> > > >> > -- > >> > Cédric PAILLE. > >> > > >> > >> > >> > >> -- > >> Cédric PAILLE. > >> _______________________________________________ > >> Bf-committers mailing list > >> [email protected] > >> http://lists.blender.org/mailman/listinfo/bf-committers > >> > > > > > > > > -- > > With best regards, Sergey Sharybin > > _______________________________________________ > > Bf-committers mailing list > > [email protected] > > http://lists.blender.org/mailman/listinfo/bf-committers > > > > -- > - Campbell > _______________________________________________ > Bf-committers mailing list > [email protected] > http://lists.blender.org/mailman/listinfo/bf-committers > -- Cédric PAILLE. _______________________________________________ Bf-committers mailing list [email protected] http://lists.blender.org/mailman/listinfo/bf-committers
