Hi, I've no message in the terminal about multisample, but after some researches, it seems that it's broken since GHOST has been re-factored recently. I've an old version of Blender (2.69) that works correctly. I'm trying to fix it, but it doesn't seem obvious...
Cheers 2014-11-12 16:14 GMT+01:00 Sergey Sharybin <[email protected]>: > This is a video driver feature, which might be disabled by nvidia on some > platforms (assuming you're using nvidia driver). > > Also, are there any messages regarding multisample in the console? > > P.S. There was a demo application in qt, which might be the fastest way to > figure out if the issue is in blender itself or in video driver/X11/etc. > > On Wed, Nov 12, 2014 at 12:02 PM, Cédric PAILLE <[email protected]> > wrote: > > > Hi, > > > > I've spent a long time trying to resolve a problem with the 3D viewport's > > multisample. I just can't get it to work on a CentOS 6.5 from sources > (It's > > working if I download the binaries from the Blender's website). > > I've tried compiling with the latest GLEW library, with the internal > GLEW, > > with GHOST_SDL compilation flag, and it's always the same, multisample > just > > doesn't work. If I ask openGL for samples (using *glGetIntegerv* > > (GL_SAMPLES, > > samples) ) it always returns 0. > > > > Does anyone have an idea on how to debug this problem ? > > > > System : CentOS 6.5, Nvidia Quadro K2000 with latest drivers. > > > > -- > > Cédric PAILLE. > > _______________________________________________ > > Bf-committers mailing list > > [email protected] > > http://lists.blender.org/mailman/listinfo/bf-committers > > > > > > -- > With best regards, Sergey Sharybin > _______________________________________________ > Bf-committers mailing list > [email protected] > http://lists.blender.org/mailman/listinfo/bf-committers > -- Cédric PAILLE. _______________________________________________ Bf-committers mailing list [email protected] http://lists.blender.org/mailman/listinfo/bf-committers
