This is a video driver feature, which might be disabled by nvidia on some platforms (assuming you're using nvidia driver).
Also, are there any messages regarding multisample in the console? P.S. There was a demo application in qt, which might be the fastest way to figure out if the issue is in blender itself or in video driver/X11/etc. On Wed, Nov 12, 2014 at 12:02 PM, Cédric PAILLE <[email protected]> wrote: > Hi, > > I've spent a long time trying to resolve a problem with the 3D viewport's > multisample. I just can't get it to work on a CentOS 6.5 from sources (It's > working if I download the binaries from the Blender's website). > I've tried compiling with the latest GLEW library, with the internal GLEW, > with GHOST_SDL compilation flag, and it's always the same, multisample just > doesn't work. If I ask openGL for samples (using *glGetIntegerv* > (GL_SAMPLES, > samples) ) it always returns 0. > > Does anyone have an idea on how to debug this problem ? > > System : CentOS 6.5, Nvidia Quadro K2000 with latest drivers. > > -- > Cédric PAILLE. > _______________________________________________ > Bf-committers mailing list > [email protected] > http://lists.blender.org/mailman/listinfo/bf-committers > -- With best regards, Sergey Sharybin _______________________________________________ Bf-committers mailing list [email protected] http://lists.blender.org/mailman/listinfo/bf-committers
