Sorry to interject here, but is there any need for this? I create matcap materials a lot and it is easily done by adding a matcap image mapped to normals instead of UVs. The built in scene matcaps are nice for a simple, quick visualisation tool but since they don't render there is little point to customising them.
Or am I missing something? What purpose do you see it fulfilling? Regards, Chris Lee On 29/03/2015 12:55 AM, "Knapp" <[email protected]> wrote: > - Loading own matcap image files will be added later. That needs design > and code work to get it stable and memory-friendly. > > This is in the manual. Is there any progress on this? > > -- > Douglas E Knapp > > Creative Commons Film Group, Helping people make open source movies > with open source software! > http://douglas.bespin.org/CommonsFilmGroup/phpBB3/index.php > > Massage in Gelsenkirchen-Buer: > http://douglas.bespin.org/tcm/ztab1.htm > Please link to me and trade links with me! > > Open Source Sci-Fi mmoRPG Game project. > http://sf-journey-creations.wikispot.org/Front_Page > http://code.google.com/p/perspectiveproject/ > _______________________________________________ > Bf-committers mailing list > [email protected] > http://lists.blender.org/mailman/listinfo/bf-committers > _______________________________________________ Bf-committers mailing list [email protected] http://lists.blender.org/mailman/listinfo/bf-committers
