Nobody actually replied to that. Is it in the projected future? As a sidenote, 2.74 has screenspace AO built in. Great. http://wiki.blender.org/index.php/Dev:Ref/Release_Notes/2.74 On 01/04/2015 8:28 AM, "Knapp" <[email protected]> wrote:
> Thanks all! > ps I still think it would be good to just let the artist add some matcaps > as per the original design. > > On Tue, Mar 31, 2015 at 6:21 AM, Chris Lee <[email protected]> wrote: > > > Hi Douglas, > > it occurred to me that the height shader may not be suitable for > sculpting > > something like a character. A cavity shader would be good, but the cavity > > shader tutorials I have seen involve baking dirty vertex to a UV map, so > no > > good for sculpting. However I just came across this scripted solution > for a > > procedural ambient occlusion node. I will be checking it out, so I > thought > > you may be interested. > > > > > http://www.creativeshrimp.com/osl-ambient-occlusion-shader-procedural.html > > > > Kind Regards, > > Chris "*Chips*" Lee > > Mobile: 0410155111 > > > > Infin8eye <http://infin8eye.carbonmade.com/> > > Knight of the DLF > > IGDA Sydney founding member > > > > On 31 March 2015 at 14:32, Chris Lee <[email protected]> wrote: > > > > > You cannot use the baked AO to UV map and masking in a sculpt workflow, > > > no. It is an interesting technique though for visualising a final > sculpt. > > > However the basic setup of any matcap as a texture is so simple, it can > > > take less than a minute. > > > I just found this, which provides all the details at a glance: > > > > > > > > > http://sozomaika.deviantart.com/art/Blender-Matcap-material-tutorial-431268608 > > > > > > Just for reference, you can do this in cycles: > > > > > > > > > http://blenderartists.org/forum/showthread.php?303899-SOLVED-matcap-in-cycles-with-nodes > > > > > > Plus if you wanted to use nodes to colour the recessed areas > > procedurally, > > > you could use a colour ramp. > > > > > > > > > http://blenderartists.org/forum/showthread.php?305648-Cycles-Height-based-material > > > > > > In theory you could combine the matcap and colour ramp technique, to > get > > a > > > procedural version of the previous video, but I have not tried to do > it. > > > > > > Regards, > > > Chris Lee > > > > > > Kind Regards, > > > Chris "*Chips*" Lee > > > Mobile: 0410155111 > > > > > > Infin8eye <http://infin8eye.carbonmade.com/> > > > Knight of the DLF > > > IGDA Sydney founding member > > > > > > On 30 March 2015 at 22:58, Knapp <[email protected]> wrote: > > > > > >> On Sun, Mar 29, 2015 at 3:54 PM, Chris Lee <[email protected]> > wrote: > > >> > > >> > Have you tried creating a matcap texture? At least until there is a > > >> change. > > >> > I really like this tutorial as it covers the basic setup but takes > it > > >> > further by adding AO to mask another matcap. > > >> > > > >> > Combining and creating GLSL Matcap Materials: > > >> https://youtu.be/FOqEZAwju9U > > >> > > > >> > Very cool but it is a baked UV map so you can't use it in sculpt, > > >> correct? > > >> > > >> > > >> -- > > >> Douglas E Knapp > > >> > > >> Creative Commons Film Group, Helping people make open source movies > > >> with open source software! > > >> http://douglas.bespin.org/CommonsFilmGroup/phpBB3/index.php > > >> > > >> Massage in Gelsenkirchen-Buer: > > >> http://douglas.bespin.org/tcm/ztab1.htm > > >> Please link to me and trade links with me! > > >> > > >> Open Source Sci-Fi mmoRPG Game project. > > >> http://sf-journey-creations.wikispot.org/Front_Page > > >> http://code.google.com/p/perspectiveproject/ > > >> _______________________________________________ > > >> Bf-committers mailing list > > >> [email protected] > > >> http://lists.blender.org/mailman/listinfo/bf-committers > > >> > > > > > > > > _______________________________________________ > > Bf-committers mailing list > > [email protected] > > http://lists.blender.org/mailman/listinfo/bf-committers > > > > > > -- > Douglas E Knapp > > Creative Commons Film Group, Helping people make open source movies > with open source software! > http://douglas.bespin.org/CommonsFilmGroup/phpBB3/index.php > > Massage in Gelsenkirchen-Buer: > http://douglas.bespin.org/tcm/ztab1.htm > Please link to me and trade links with me! > > Open Source Sci-Fi mmoRPG Game project. > http://sf-journey-creations.wikispot.org/Front_Page > http://code.google.com/p/perspectiveproject/ > _______________________________________________ > Bf-committers mailing list > [email protected] > http://lists.blender.org/mailman/listinfo/bf-committers > _______________________________________________ Bf-committers mailing list [email protected] http://lists.blender.org/mailman/listinfo/bf-committers
