On Sun, Mar 29, 2015 at 3:54 PM, Chris Lee <[email protected]> wrote:
> Have you tried creating a matcap texture? At least until there is a change. > I really like this tutorial as it covers the basic setup but takes it > further by adding AO to mask another matcap. > > Combining and creating GLSL Matcap Materials: https://youtu.be/FOqEZAwju9U > > Very cool but it is a baked UV map so you can't use it in sculpt, correct? -- Douglas E Knapp Creative Commons Film Group, Helping people make open source movies with open source software! http://douglas.bespin.org/CommonsFilmGroup/phpBB3/index.php Massage in Gelsenkirchen-Buer: http://douglas.bespin.org/tcm/ztab1.htm Please link to me and trade links with me! Open Source Sci-Fi mmoRPG Game project. http://sf-journey-creations.wikispot.org/Front_Page http://code.google.com/p/perspectiveproject/ _______________________________________________ Bf-committers mailing list [email protected] http://lists.blender.org/mailman/listinfo/bf-committers
