On Sun, Mar 29, 2015 at 3:54 PM, Chris Lee <[email protected]> wrote:

> Have you tried creating a matcap texture? At least until there is a change.
> I really like this tutorial as it covers the basic setup but takes it
> further by adding AO to mask another matcap.
>
> Combining and creating GLSL Matcap Materials: https://youtu.be/FOqEZAwju9U
>
> Very cool but it is a baked UV map so you can't use it in sculpt, correct?


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