On Sat, Mar 28, 2015 at 3:27 PM, Chris Lee <[email protected]> wrote:
> Sorry to interject here, but is there any need for this? > > I create matcap materials a lot and it is easily done by adding a matcap > image mapped to normals instead of UVs. The built in scene matcaps are nice > for a simple, quick visualisation tool but since they don't render there is > little point to customising them. > > Or am I missing something? What purpose do you see it fulfilling? > > Regards, > Chris Lee I use them mostly for sculpting. Sometime I change the color just because I am an artist and like new colors. :-) But to be more practical, I change them because different ones show different sorts of details in the model as I work. Sometimes I change the color because I need more contrast with the background or with other parts of the model. It is true that what we have is often good enough but I have found only one that I really like and that is the cherry red with a rough surface. I would like to have more because there might be better ones and I like to play with them as well as perhaps having more that just one good one for my purpose. -- Douglas E Knapp _______________________________________________ Bf-committers mailing list [email protected] http://lists.blender.org/mailman/listinfo/bf-committers
