On Sat, Mar 28, 2015 at 3:27 PM, Chris Lee <[email protected]> wrote:

> Sorry to interject here, but is there any need for this?
>
> I create matcap materials a lot and it is easily done by adding a matcap
> image mapped to normals instead of UVs. The built in scene matcaps are nice
> for a simple, quick visualisation tool but since they don't render there is
> little point to customising them.
>
> Or am I missing something? What purpose do you see it fulfilling?
>
> Regards,
> Chris Lee


I use them mostly for sculpting. Sometime I change the color just because I
am an artist and like new colors. :-)
But to be more practical, I change them because different ones show
different sorts of details in the model as I work. Sometimes I change the
color because I need more contrast with the background or with other parts
of the model. It is true that what we have is often good enough but I have
found only one that I really like and that is the cherry red with a rough
surface. I would like to have more because there might be better ones and I
like to play with them as well as perhaps having more that just one good
one for my purpose.

-- 
Douglas E Knapp
_______________________________________________
Bf-committers mailing list
[email protected]
http://lists.blender.org/mailman/listinfo/bf-committers

Reply via email to