I don't see how this is related to pinball?
You make all excelent points, but the situations seem rather different from one 
another. About the only penalty for hitting the 
paddles constantly in pinball is the fact that the ball may go between them 
while they're pushed out towards the center of the 
field.

--------------------------------------------------
From: "Jude DaShiell" <jdash...@panix.com>
Sent: Monday, September 25, 2017 8:31
To: <blind-gamers@groups.io>
Subject: Re: [blind-gamers] Gaming without Aiming, panel discussion from our 
old pal Liam!

No game penalties are imposed for missed shots and this is out of line
with reality.  Actually, in real life three penalties apply.  First,
time wasted cannot be recovered.  Second, wasted energy which may be
recovered in time if the player survives long enough.  Third, and most
important your opponent gets a shot at your position which your failed
shot just gave away.  These penalties apply far more in real world
sniper situations than games made accessible for blind players but in
real world simulators used to prepare actual soldiers all of those
penalties will apply if for no other reason than to keep those soldiers
alive longer in the real field exercises and campaigns.

On Mon, 25 Sep 2017, Charles Rivard wrote:

> Date: Mon, 25 Sep 2017 06:46:25
> From: Charles Rivard <wee1s...@fidnet.com>
> Reply-To: blind-gamers@groups.io
> To: blind-gamers@groups.io
> Subject: Re: [blind-gamers] Gaming without Aiming,
>     panel discussion from our old pal Liam!
>
> Although this has nothing to do with Liam's panel, it does fall in line with
> the subject line, so here are my thoughts, and I would like yours:
>
> Some people claim that they can play a game without being able to see when to
> hit a rolling ball or other such task that requires sight.  As it turns out,
> all they are doing is continuously, very frantically, firing.  Take Blindfold
> Pinball for example.  For a while, I hosted an iPhone gaming event on
>
> www.Out-Of-Sight.net
>
> in which we chose a game that was on everyone's iPhone, and we took turns
> locking out mike key down, playing 1 ball, then releasing our mike key for
> the next player.  After the third ball had been played, high score won.  The
> way that I played was to listen for when the ball approached a flipper, then
> hitting the flipper, trying to actually use skill when playing.  Others would
> launch their ball and immediately start hammering away at the flippers in
> hopes of hitting the ball when it rolled within range.  Is this how the game
> should be played, with no skill involved?  They usually beat me, but I feel
> that they were cheating.  Some people claim that they can successfully play
> games involving punching the opponent, but they punch quickly and
> continuously in hope of success.  To me, a game should be played with skill,
> not luck.
>
>
>
>
> If you think you're finished, you! really! are! finished!!
> -----Original Message----- From: Jack Falejjczyk
> Sent: Sunday, September 24, 2017 9:07 PM
> To: blind-gamers@groups.io
> Subject: [blind-gamers] Gaming without Aiming, panel discussion from our old
> pal Liam!
>
> Hi folks. Last weekend, Liam was at an Illinois gaming convention
> called Gamer Grace. Saturday, his panel, Gaming without Aiming,
> discusses gaming with a visual impairment. The panel is available at
> http://youtu.be/ZYt1GeiiXeY?a
>
>
>
>
>
>
>

-- 


 


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