Agreed. I was making more of a blanket statement regarding the thread in 
general, and not aimed at you.


Sent from Mail for Windows 10

From: Justin Jones
Sent: Monday, September 25, 2017 8:51 PM
To: blind-gamers@groups.io
Subject: Re: [blind-gamers] Gaming without Aiming, panel discussion fromourold 
pal Liam!

I couldn't have put it better, Liam. I play games to be entertained,
not for the purposes of being "the best."

My earlier post was to correct Charles' misunderstanding of how gamers
and game design are two separate points and that one ought not to
confuse the one with the other.

On 9/26/17, Liam Erven <liamer...@gmail.com> wrote:
> What ever happened to a game just being fun.
> Why can’t we just enjoy a game even if we’re horrible at it? I point this
> out in my talk. It’s not about skill, but about having a good time.
>
>
> Sent from Mail for Windows 10
>
> From: Justin Jones
> Sent: Monday, September 25, 2017 7:24 PM
> To: blind-gamers@groups.io
> Subject: Re: [blind-gamers] Gaming without Aiming, panel discussion from
> ourold pal Liam!
>
> It's not cheating if that is a built-in game mechanic, i.e. if people
> can hammer on a button and hope that they can catch the ball and flip
> it to where it needs to go without penalty, then that is an inherent
> flaw with the game itself.
>
> If you try to button-mash a mainstream fighting game, for instance,
> and you run into someone with real skill, you will not win that
> battle. Skill wins every time, but you have to have a game designed
> from the ground up to reward skill over mindless button-mashing.
>
>
>
> On 9/25/17, Charles Rivard <wee1s...@fidnet.com> wrote:
>> How is my post out of line?  It is a gaming topic.  It has nothing to do
>> with "real life".  My point is that continuous shooting takes no skill,
>> while waiting until you should shoot and being quick enough to do so
>> successfully is the actual object of pinball or any other game.  Playing
>> one
>>
>> way is a game of skill while playing the other way takes no skill.
>>
>>
>>
>>
>> If you think you're finished, you! really! are! finished!!
>> -----Original Message-----
>> From: Jude DaShiell
>> Sent: Monday, September 25, 2017 7:31 AM
>> To: blind-gamers@groups.io
>> Subject: Re: [blind-gamers] Gaming without Aiming, panel discussion from
>> our
>>
>> old pal Liam!
>>
>> No game penalties are imposed for missed shots and this is out of line
>> with reality.  Actually, in real life three penalties apply.  First,
>> time wasted cannot be recovered.  Second, wasted energy which may be
>> recovered in time if the player survives long enough.  Third, and most
>> important your opponent gets a shot at your position which your failed
>> shot just gave away.  These penalties apply far more in real world
>> sniper situations than games made accessible for blind players but in
>> real world simulators used to prepare actual soldiers all of those
>> penalties will apply if for no other reason than to keep those soldiers
>> alive longer in the real field exercises and campaigns.
>>
>> On Mon, 25 Sep 2017, Charles Rivard wrote:
>>
>>> Date: Mon, 25 Sep 2017 06:46:25
>>> From: Charles Rivard <wee1s...@fidnet.com>
>>> Reply-To: blind-gamers@groups.io
>>> To: blind-gamers@groups.io
>>> Subject: Re: [blind-gamers] Gaming without Aiming,
>>>     panel discussion from our old pal Liam!
>>>
>>> Although this has nothing to do with Liam's panel, it does fall in line
>>> with the subject line, so here are my thoughts, and I would like yours:
>>>
>>> Some people claim that they can play a game without being able to see
>>> when
>>>
>>> to hit a rolling ball or other such task that requires sight.  As it
>>> turns
>>>
>>> out, all they are doing is continuously, very frantically, firing.  Take
>>> Blindfold Pinball for example.  For a while, I hosted an iPhone gaming
>>> event on
>>>
>>> www.Out-Of-Sight.net
>>>
>>> in which we chose a game that was on everyone's iPhone, and we took
>>> turns
>>>
>>> locking out mike key down, playing 1 ball, then releasing our mike key
>>> for
>>>
>>> the next player.  After the third ball had been played, high score won.
>>> The way that I played was to listen for when the ball approached a
>>> flipper, then hitting the flipper, trying to actually use skill when
>>> playing.  Others would launch their ball and immediately start hammering
>>> away at the flippers in hopes of hitting the ball when it rolled within
>>> range.  Is this how the game should be played, with no skill involved?
>>> They usually beat me, but I feel that they were cheating.  Some people
>>> claim that they can successfully play games involving punching the
>>> opponent, but they punch quickly and continuously in hope of success.
>>> To
>>>
>>> me, a game should be played with skill, not luck.
>>>
>>>
>>>
>>>
>>> If you think you're finished, you! really! are! finished!!
>>> -----Original Message----- From: Jack Falejjczyk
>>> Sent: Sunday, September 24, 2017 9:07 PM
>>> To: blind-gamers@groups.io
>>> Subject: [blind-gamers] Gaming without Aiming, panel discussion from our
>>> old pal Liam!
>>>
>>> Hi folks. Last weekend, Liam was at an Illinois gaming convention
>>> called Gamer Grace. Saturday, his panel, Gaming without Aiming,
>>> discusses gaming with a visual impairment. The panel is available at
>>> http://youtu.be/ZYt1GeiiXeY?a
>>>
>>>
>>>
>>>
>>>
>>>
>>>
>>
>> --
>>
>>
>>
>>
>>
>>
>>
>>
>
>
> --
> Justin M. Jones, M.A.
> atreides...@gmail.com
> (254) 624-9155
> 701 Ewing St. #509-C, Ft. Wayne IN, 46802
>
>
>
>
>


-- 
Justin M. Jones, M.A.
atreides...@gmail.com
(254) 624-9155
701 Ewing St. #509-C, Ft. Wayne IN, 46802




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