Do to the sandboxing that IOS apps do, I think the short answer is no.
I could be wrong however, and I’m not really in the mood to go digging through 
apple’s human interface guidelines to check. Lol.


Sent from Mail for Windows 10

From: john
Sent: Thursday, November 9, 2017 4:10 PM
To: blind-gamers@groups.io
Subject: Re: [blind-gamers] No more Blindfold Games or Updates

Again in theory here, would it be possible to have the apps contact an outside 
server and download content that way?
Most languages should provide some form of http support.

From: Liam Erven 
Sent: Thursday, November 09, 2017 16:42
To: blind-gamers@groups.io 
Subject: Re: [blind-gamers] No more Blindfold Games or Updates

A developper could do this though I am fairly certain that apps can not 
download content after the fact. So Let’s say there was a collection of 20 
games, I believe all the games have to be downloaded ahead of time in one app 
making the app size massive with sounds and other resources. This also means 
that people who owned the previous games would have to pay all over again.
A lot of this could have been avoided by making gam epackages, but I don’t 
think Marty or anyone else for that matter expected Apple to take the stance 
they did regarding template-based apps.


Sent from Mail for Windows 10

From: Jody McKinniss
Sent: Thursday, November 9, 2017 3:38 PM
To: blind-gamers@groups.io
Subject: Re: [blind-gamers] No more Blindfold Games or Updates

So, purely theoretically, why wouldn't a developer be able to create a
main app, and then within that app allow for purchases of the games
the person wants.  Upon completion of the purchase, the game is then
downloaded into the main app itself, and can be played through a games
menu.  In that way, all of the games are managed by one centralized
application, and Apple should be pleased.  Audiogame Hub does it
somewhat like that.  You have the main hub, and each game can be
purchased to be unlocked.  Also, if I understand correctly, isn't that
the way that Earplay works?  You have the main app, and each game is
purchased from within that app?  Therefore, this definitely seems
doable.

On 11/9/17, john <jpcarnemo...@gmail.com> wrote:
> Josh,
> You write:
> "you keep the code open but private."
> This then makes your project closed source. I quote you the Open Source
> Initiative:
>
> 2. Source Code
> The program must include source code, and must allow distribution in source
> code as well as compiled form. Where some form of a product is not
> distributed with source code, there must be a well-publicized means of
> obtaining the source code for no more than a reasonable reproduction cost,
> preferably downloading via the Internet without charge. The source code must
> be the preferred form in which a programmer would modify the program.
> Deliberately obfuscated source code is not allowed. Intermediate forms such
> as the output of a preprocessor or translator are not allowed.
> https://opensource.org/osd
>
> Some other links discussing various definitions of open source (note that
> all of them explicitly state that everyone *must* be able to access and
> modify the code):
> http://openhatch.github.io/open-source-comes-to-campus/lessons/what-is-open-source/self-guided.html#/
> https://www.gnu.org/philosophy/free-sw.html
> http://teachingopensource.org/practical-oss-exploration/introduction-free-open-source-software/
>
> I would also note that your comment about USB headphones is entirely
> irrelevant to the discussion of open versus closed source software.
>
>
> From: Josh Kennedy
> Sent: Thursday, November 09, 2017 12:34
> To: blind-gamers@groups.io
> Subject: Re: [blind-gamers] No more Blindfold Games or Updates
>
>
> no. you can still profit from open source. here is how.
>
>
> you keep the code open but private. most average users don't know how to run
> and do not care about running compilers and stuff. also to gain access to
> the code you require username and password so only developers can access it.
> and to keep people from pirating the app, you make the blindfold games as a
> main app with in-app-purchases. so when someone wants a game, they go into
> the blindfold games android app, tap the game, tap purchase, when you buy a
> game, the app downloads the game to a hidden folder on the device and the
> app also manages that folder. at least i think that is how android works. i
> could be wrong that the in app purchases get stored in a hidden folder not
> accessible by the user unless your device is rooted. most people don't root
> their devices. mine is not rooted. I just care about using the apps and
> playing the games. and my android tablet can do something apple devices
> cannot do. I can use USB headhones with the android tablet. and they work
> quite good.
>
>
>
>
>
>
>
> On 11/9/2017 12:18, john wrote:
>
>   This makes it rather difficult to make a profit from them, wouldn't you
> say?
>
>
>   From: Josh Kennedy
>   Sent: Thursday, November 09, 2017 10:13
>   To: blind-gamers@groups.io
>   Subject: Re: [blind-gamers] No more Blindfold Games or Updates
>
>
>   open source the games so blind android devs can port them to the google
> play store. thanks.
>
>
>
>
>
>
>
>   On 11/9/2017 10:10, Arianna Sepulveda wrote:
>
>     Marty, I just finished reading your blog post on this issue, and to me,
> Apple's new rules about apps don't make sense. Don't all apps vary in audio,
> video, or text in one way or another? I'll be calling Apple tomorrow on my
> day off about this. They're being unfair not only to us, your loyal user
> base, but to you, a very awesome app developer, and I'm going to make sure
> they know that.
>
>
>
>
>     Thamks,
>     Ari
>
>     On Nov 8, 2017, at 3:34 PM, Marty Schultz
> <ma...@kidfriendlysoftware.com> wrote:
>
>
>       I just finished talking with an Apple representative, and Apple’s
> decision is that unless I merge the 80 Blindfold Games into a handful of
> apps, they will no longer allow new games to be released or allow updates to
> be make.
>
>       From a technology perspective, that’s extremely hard and
> time-consuming.  From a business perspective, that would mean spending
> hundreds of hours recoding the games, with no possible return-on-investment.
>  Most of the games generate sales in the first three months of the game
> being released, and I’ve been building these games for 4 years.
>
>       From a usability perspective, that means the main menus would be
> ridiculously complex, and the settings screens would be confusing and almost
> unusable.
>
>       If you are unhappy with this decision, you can express your opinion to
> Apple.  The accessibility desk is at accessibil...@apple.com or you can call
> 1-800-MY-APPLE.  Thanks to everyone for enjoying my games.
>
>
>
> --
> sent with mozilla thunderbird
>
> --
> sent with mozilla thunderbird
>





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