Josh.
Firstly, you have sent seven messages pretty much saying the same thing in the 
space of half an hour.
I think we’ve established that there are too many games to simply port 
everything over. If Apple listen to blind iOS gamers then Marty will hopefully 
be continuing. Otherwise there will be no further updates. Simple as that. That 
is as far and as wide as it goes and we all have to respect whatever happens as 
a result of this.
Secondly. I don’t think I have ever seen any application, let alone an 
accessible game, that is sold under an open-source licence. While I’m sure it 
is theoretically possible (I believe the GPL allows you to sell your product as 
open source, though I’m not altogether sure of the legalities), it would be 
open to all kinds of abuse. Abuse, I might add, that an independent accessible 
games developer on a small budget or income won’t be able to satisfactorily 
resolve.
Cheers.
Damien.


From: Josh Kennedy 
Sent: Thursday, November 09, 2017 3:13 PM
To: [email protected] 
Subject: Re: [blind-gamers] No more Blindfold Games or Updates

open source the games so blind android devs can port them to the google play 
store. thanks. 






On 11/9/2017 10:10, Arianna Sepulveda wrote:

  Marty, I just finished reading your blog post on this issue, and to me, 
Apple's new rules about apps don't make sense. Don't all apps vary in audio, 
video, or text in one way or another? I'll be calling Apple tomorrow on my day 
off about this. They're being unfair not only to us, your loyal user base, but 
to you, a very awesome app developer, and I'm going to make sure they know that.


  Thamks,
  Ari

  On Nov 8, 2017, at 3:34 PM, Marty Schultz <[email protected]> 
wrote:


    I just finished talking with an Apple representative, and Apple’s decision 
is that unless I merge the 80 Blindfold Games into a handful of apps, they will 
no longer allow new games to be released or allow updates to be make.

    From a technology perspective, that’s extremely hard and time-consuming.  
From a business perspective, that would mean spending hundreds of hours 
recoding the games, with no possible return-on-investment.  Most of the games 
generate sales in the first three months of the game being released, and I’ve 
been building these games for 4 years.

    From a usability perspective, that means the main menus would be 
ridiculously complex, and the settings screens would be confusing and almost 
unusable.

    If you are unhappy with this decision, you can express your opinion to 
Apple.  The accessibility desk is at [email protected] or you can call 
1-800-MY-APPLE.  Thanks to everyone for enjoying my games.



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