the idea I had, was for a horse riding game, where the back story could be something like, that whilst on holiday, you decide to hire a horse and check out the countryside, unfortunately however, the only horse hire business in the area, is run by a rather grumpy and sadistic individual, (possibly called sadistic Stacy) who only really likes 3 things in life, her horses, sitting around watching tv, and having a nice full cash till. there are 5 things she really hates, customers, receiving complaints, having horses come back in poor condition, riders coming back late, and having to get off of her behind to go collect a horse and rider. as you are on holiday, you only have a certain budget to spend, which would normally get you a number of rides, but received complaints, injuries to the horse, coming back late, and having to be collected, will all cost extra. even more unfortunately for you, (as in real life sometimes), the countryside is full of mean spirited individuals, such as farmers who will complain to Stacy if you damage too much of there crops, or scare there sheep. you can avoid the crops and sheep, by sticking to the roads more, but then you will have delivery van, and truck drivers, who will have to slow down for you if you don't, or can't pull over in time, and they will also complain to Stacy about this. there are also idiot motorbikers on the roads, some of who will also complain about you slowing them down, but some of whom will just belt past you, scaring your horse, which could cause it to go haring off in to a field of crops, damaging them, or sheep, scaring the heck out of them. some other fields have bulls in them, who will not be happy to see you, and may come after you if you spend too long in there fields, if they catch you and collide with your horse, this will cause the horse an injury. there are also sometimes loose dogs that will think it is fun to chase your horse, and bite it if they catch it. there are some decent horse tracks, which one can canter or gallop on, useful for out pacing the dogs, or making up time. there are also very muddy and or rutty tracks, which may cause your horse to slip and fall if you go along them too fast. there could be some streams that need to be jumped, either as short cuts, or again, good for shaking off the dogs. the bull fields could have electric fences, which an idea could be that you need to lure the bull in to it, which will discourage it from chasing you any more, with out your horse hitting the fence. another possibility is that some better horses may be able to jump the fences, where as the bull would slam headlong in to the fence. some of the roads have good verges which you can pull the horse over on when required, but some of them have ditches, so that you can't pull over with out causing your horse to slip and fall in to them, causing an injury. some of the ditches, which could be along side roads, tracks, or fields, also may have fly tipped loose plastic sheeting in, which will flap around in windy weather, and scare your horse, causing it to run off somewhere else as mentioned earlier. you can only go at a walk or trot on the roads, as going any faster on them for too long, will cause the horse an injury owing to the harder surface. there could also be pig pens, on the corners of some roads or tracks, which need to be avoided by going to the other side of the road or track, as passing too close to these will also scare the horse, (strange but true fact, horses really don't like pigs). you can only go at walk if you need to cut through a sheep field, as going any faster will scare the sheep, leading to a complaint, possibly unless you can exit that field in time, before the farmer notices you. the same could be the case if you end up in a field of crops, if you can get out of it in time, the farmer may not notice you, so won't complain. there could be a few sorts of game, one could be a timed one, another could be where you just have to get round the rout with as fewer complaints and horse injuries as possible, and a third could be a see how long you can keep riding for before you rack up too many complaints and/or injuries. some other possibilities for variables could include: spending more of your budget for a better horse, which could be less prone to scares, better able to jump the fences, keep it's footing better on the muddy and/or rutty tracks (meaning that you can go a bit faster on them), and/or could just go faster in general. doing this however, will mean that you won't get so many rides for your budget, and will have less of it available for the fines for complaints and/or injuries. spending a bit of your budget on dog biscuits, which you can drop behind you and make the loose dogs lose interest in chasing you. traveller horses, which will follow you, these won't cause you any injury, but you will need to shake them off ASAP, as the travellers won't be happy about having to find there horses, and will complain. pheasants and/or ducks or geese, these can show up anywhere, and you have to either avoid, or slow down for them, as coming right at them too quickly will cause them to fly up right in front of your horse, scaring it, unless you have possibly spent a bit of your budget on a rifle, which you could use to shoot them, and take them back to Stacy, who's favourite foods happen to be pheasant, duck, and goose, so she will then let you off of some of the fines, or give you a discount if you have been lucky enough not to rack up any. some other possible ideas for more variation, or possibly bonus levels/games, could be: to get to take part in a fox hunt. to get to take part in a horse race, either on the flat or over jumps. to take part in other equestrian events, such as dressage or show jumping. the race and event games could also earn you extra money for your budget if you do well at them. the final idea I had, is that at times, your horse may need to eat, especially after doing a fair bit of work, and that there are many types of plant it can eat, but some that are poisonous, which will count as an injury if you let your horse eat any of those.
Simon ----- Original Message ----- From: "Moritz Grandjean" <[email protected]> To: <[email protected]> Sent: Sunday, February 11, 2018 7:16 AM Subject: Re: [blind-gamers] Coming up with ideas for a new game project. Hey, I would be curious, what sort of horse riding game would.you have in mind? Would be something also in my interest. Von meinem iPhone gesendet > Am 11.02.2018 um 08:10 schrieb Shaun Everiss <[email protected]>: > > Not everyone has the cash or space for a controler specially for 1 game. > > > > >> On 11/02/2018 8:06 p.m., goshawk on horseback wrote: >> any new trucking game could make use of a game controller, to not have so >> much of the "pressing and holding keys to drive" thing. there are some >> very >> nice driving wheel controllers out there, at least one of which also has >> an >> extra gear shift add on, which can either give one standard sequential, >> or >> up to 8 gears, to give a more life like gear shift movement and feel. >> >> Simon >> >> >> ----- Original Message ----- >> From: "Damien Garwood" <[email protected]> >> To: <[email protected]> >> Sent: Sunday, February 11, 2018 4:07 AM >> Subject: Re: [blind-gamers] Coming up with ideas for a new game project. >> >> >> Hi, >> The shuttle game is Speed, and the motorbike game is Cyclopath. >> As for a trucking sim, do you really want to be sat for hours at a time >> pressing and holding keys to drive? Trucker gave a good feel for how it >> works without making it boring. Having said that, I'm sure Nick could >> make >> it interesting if it were really a popular option. But certainly my >> imagination runs dry where that's concerned. >> Eurofly and TDV: I could never get to grips with them, so I don't really >> know how they work. Also being blind from birth and therefore not having >> touched mainstream games limits my knowledge, not to mention my >> imagination >> for games and my spatial awareness. Even if they aren't proper flight >> sims >> they're the closest we have. They're certainly far too complicated for me >> ever to have any hope with them. Hell, that takes the saying "the sky is >> your limit" to a whole new dimension. Lol. >> Cheers. >> Damien. >> -----Original Message----- >> From: Joshua Tubbs >> Sent: Sunday, February 11, 2018 3:51 AM >> To: [email protected] >> Subject: Re: [blind-gamers] Coming up with ideas for a new game project. >> >> What shuttle and motorbike game are you talking about? >> Also, Jim Kitchen’s trucker is not a trucking simulator, as I said >> before. >> It takes a lot longer than an hour to travel on any one of those three >> routes in real life. Have the ability to pause the game, but make it as >> real >> time as possible. >> There are a lot of things unrealistic about Eurofly, and while TDV is a >> flight sim, it’s different than Eurofly so you can’t really call it a >> simulator per say, but it did get the physics right that Eurofly did not. >> >> >>> On Feb 10, 2018, at 10:42 PM, Damien Garwood >>> <[email protected]> >>> wrote: >>> >>> Hi, >>> Aren't driving games all the same? There might be physical differences >>> in >>> driving each vehicle (train, car, bus, wagon, lorry, van, truck, >>> motorbike, physical vehicles like cycles and prams etc), whether for >>> sport, delivery, pickup or dropoff, whether customers or cargo, the end >>> result is still the same - to travel relatively short distances to get >>> from one place to another. We see those kinds of vehicles and local bore >>> every day, and we already have two flight sims, a train sim, a >>> motorbiking >>> game, a shuttle game, a trucker game, a pizza delivery game, and three >>> racing games (although one is no longer playable now). Do we really need >>> more? >>> Personally, if I were going down the transport route (no pun intended), >>> I >>> might choose to extend flight sims with helicopters (we've only seen >>> planes in the two we have so far), I might even extend the racing genre >>> to >>> include more realistic obstacles, but I would much prefer ships and >>> boats, >>> as that avenue hasn't really seen the light of day in audiogames yet. >>> There are tons of things you can do on the ship, from pulling the ropes >>> on >>> a sailing vessel, feeding the furnaces on a steam vessel, working the >>> water pumps, managing the engines, steering and so on. Even more >>> excitement when dealing with lifeboats. Those are meant for getting to >>> other countries, something we're lucky to get once a year unless we're >>> millionaires. >>> Or even better, spaceships. We have tons of space invaders, a fair few >>> battleship spaceship destroyer type games, but I don't know of any >>> spaceship driving sims. Feeding fuel to rocket shuttles and controlling >>> thermodynamic reactors and neutron pumps or whatever fancy names those >>> kind of things have, and dealing with magnetism to try and simulate >>> gravity etc. Now that's what I call imagination! I'd love to go to >>> another >>> planet, wouldn't you? Highly unlikely we'll get there in real life, the >>> best we can do is to hope for a game to do it! The closest we ever got >>> to >>> it was Lords of the Galaxy, which incidentally I really enjoyed, but >>> given >>> that VIPGamesZone seem to have themselves disappeared to some distant >>> unknown galaxy now... >>> Cheers. >>> Damien. >>> -----Original Message----- From: Daniel Wolak >>> Sent: Saturday, February 10, 2018 10:43 PM >>> To: [email protected] >>> Subject: Re: [blind-gamers] Coming up with ideas for a new game project. >>> >>> Hi, >>> >>> pitching in here for once, as I rarely do :) >>> >>> Just wanted to say that I agree 110% with what Josh has just said, as >>> far as the fact that simulations are lacking in the audiogaming world, >>> and I like Josh would love an as realistic as possable trucking >>> simulator. It's I would say the one area that's really not had a solid >>> entry since Jim Kitchen's excelent trucker, although it's just a >>> starting point in my oppinion and is an excelent game for what it's >>> worth. >>> >>> Just my thoughts. >>> Cheers, >>> >>> Daniel >>> >>>> On 10/02/2018 21:55, Joshua Tubbs wrote: >>>> I think we need a realistic trucking simulator. Jim Kitchen’s Trucker >>>> doesn’t do it for me, as you don’t actually drive a truck, instead it’s >>>> just programmed by playing sounds and inputting numbers. >>>> >>>> This simulator should be like Eurofly and use real map data from a >>>> source >>>> such as Open Street Maps, where the world is at our fingertips. I’m >>>> sure >>>> BGT won’t be able to pull the data from the Open Street Map API though, >>>> so I hope you switch to a language capable of doing that. >>>> I also think we are getting more online games, but at present Swamp is >>>> the only one where you can team up with people on missions. With a >>>> trucking simulator, it’d be nice to communicate and interact with >>>> people >>>> online, whether that be buying food at truck stops or resting with >>>> them. >>>> >>>> I don’t know how task dispatches would be generated, but when I think >>>> of >>>> “simulator” I’d like it to be as realistic as possible, no excuses >>>> unless >>>> you can’t get help programming a certain feature. For example, the >>>> Eurofly developer says it’s impossible to program some features to make >>>> flying more realistic. Okay, fine, I don’t expect to be flying airways >>>> and for you to map out every single airport in the world. But at least >>>> use feet for everything, as real pilots do, make ATC phraseology >>>> realistic and use all the frequencies and have coverage available >>>> worldwide, even though the tower voices may be the same a lot. >>>> >>>> Which brings me to Tube Sim. There’s not a lot to do in it. Once you’re >>>> done with Driver School, you’ve got about 10-15 tasks to do, some of >>>> which are long sure. Once complete, that’s it. Then you’re just left >>>> with >>>> driving freely and that’s it. >>>> So really, I think you should go for the trucking simulator, as >>>> simulators are honestly what’s truly lacking. Those and RPGs. >>>> >>>>> On Feb 10, 2018, at 7:51 AM, Nick and Gemma Adamson >>>>> <[email protected]> >>>>> wrote: >>>>> >>>>> Hi All. >>>>> As you may know I develop audio games and currently have 3 titles I've >>>>> released over the last 6 years, check out www.ndadamson.com for >>>>> Dotris, >>>>> Park >>>>> Boss, and Tube Sim. >>>>> >>>>> I'm trying to come up with a new project that I can work on and I >>>>> thought >>>>> I'd ask what area do players feel is lacking with in the audio games >>>>> community. >>>>> As a day job I'm a developer in a field which is not related to games >>>>> at >>>>> all >>>>> so developing audio games is something I do for fun. >>>>> So I'm after your ideas. What is a type of game which you'd like to >>>>> play >>>>> which there's not an audio game for? >>>>> Now that's quite a big question so I'm going to put some limits. >>>>> 1. I'm not after a whole game synopsis or script yet. A brief >>>>> paragraph >>>>> is more than enough. Tell me just enough so I get the idea of the game >>>>> or >>>>> the type of game you'd like to play. >>>>> 2. I'm not interested in rewriting an audio game that already exists. >>>>> That's not to say that if your idea has enough differences to >>>>> something >>>>> that >>>>> already exists it won't be considered. For example, suggesting a >>>>> "better >>>>> racing game" is a bit vague. You'd need to tell me why it's not the >>>>> same >>>>> as >>>>> topspeed3. Or a submarine simulator, why isn't it lone wolf. Feel free >>>>> to >>>>> consider games from the past that are no longer available but what >>>>> would >>>>> make it better. >>>>> 3. I'm not really interested in developing another first person >>>>> shooter >>>>> or version of space invaders. >>>>> 4. I'm not really in to games that don't really have any skill to >>>>> them. >>>>> That's not to say the concept of casual games shouldn't be suggested, >>>>> but >>>>> I'd like to develop a game that has replay value and isn't something >>>>> that >>>>> you'd play for 15 minutes before getting board of. >>>>> 5. Consider game genres. Think big, Think small, Think card games, >>>>> Think board games, Think simulator, think adventure games, think games >>>>> that >>>>> tell a story, think games that don't, basically let your imagination >>>>> run >>>>> wild, other than the couple of limits above, know idea is off the >>>>> table. >>>>> >>>>> For those who have played the games I've released are there any areas >>>>> that I >>>>> could improve on. I'm not after specific changes you'd like to see, >>>>> it's >>>>> more of a general question, Better audio, more immersive, less >>>>> repetitive, >>>>> more or less challenging. I'm looking for things that will help with >>>>> future >>>>> developments. One of the things is I'm going to be moving away from >>>>> BGT >>>>> as a >>>>> development environment, I think I've just about hit the limits of >>>>> what >>>>> it >>>>> can do. >>>>> >>>>> There's no promises that any ideas will be taken forward, and don't >>>>> expect >>>>> anything to be released in the next couple of weeks. Really what I'm >>>>> hoping >>>>> will happen is that someone will suggest something and it'll grab my >>>>> attention and spark my imagination. >>>>> >>>>> Thanks. >>>>> Nick. >>>>> >>>>> >>>>> >>>>> >>>> >>>> >>> >>> >>> >>> >>> >>> >> >> >> >> >> >> >> >> >> > > > > -=-=-=-=-=-=-=-=-=-=-=- Groups.io Links: You receive all messages sent to this group. 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