I have to say I really like Dark's suggestion too. I think the idea has
lots of potential and could have loads of replay value, due to the different
ways you could choose to run your colony and all the random factors involved
From: email@example.com [mailto:firstname.lastname@example.org] On Behalf Of
Sent: 12 February 2018 17:43
Subject: Re: [blind-gamers] Coming up with ideas for a new game project.
Hope I'm not too late to this discussion being as I've been on a vocal
studdies course all weekend :D.
One game I'd love to see which I think you'd be in an ideal position to make
is an sf themed single player space colonization game.
There are hundreds of games online where you can minimax your space colony
or space empire to battle other players, but very littel that actualy give
you the idea of going out into an alien environment.
I'd love to see a game where you had to build up a colony from scratch, grow
and manage your population, look at the resources of your planet or star
system and see what you can make, try to relate to nearby aliens by war or
peaceful means, and generally attempt to survive.
The sort of game I'm thinking would be a little like castaways in that
you'd be building buildings, producing resources and other pieces of
technology, but you'd also be researching, exploring your planet as well as
(when you have the vehicles and resources), it's moons and near by space,
to gather more resources and increase your colony even further.
It'd be particularly awesome if the game could be a little random so you
had to adapt to things, both small scale disasters, like maybe your planet
has some rainy weather that rusts some of your materials, to major problems,
like maybe your planet is low in metals and so you need to take more time
working on genetics and organic research instead.
What I've always found irritating about so many click happy online space
games (apart from the endless minimax pvp elements), is they miss the
random, haphazard nature of really being in an alien place. You click "build
ship hanger" and ping! there it is.
In reality, maybe the ground would be too soft, or maybe you have a sudden
attack of alien giant flying jelly fish you need to beat back.
I'd love to see a game that had you look after human colonies, had you
struggle against the environment, and come up in the end.
With your focus on games related to time, as well as the great job you did
Park boss, I definitely think this could be a good project, and one which
would give a very unique experience in audio gaming.
All the best,
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