You can look around on the network for a pathfinder, there are tons.

as for input, 2d and 3d audio, we have javascript libraries that might
help with all this. They can of course be ported to other languages.


On 2/19/18, Damien Garwood <dam...@dcpendleton.plus.com> wrote:
> Hi,
> Even if that were the case, it would still have its audio limitations, HTTPS
> crashes and UDP-only networking. So we would still end up having to ransack
> the internet just to find something decent. But yeah. I could certainly use
> the pathfinder, calendar, timer, tone synth, input-related functions etc as
> a library. That would be neat indeed. I mean, programmers often stress the
> brilliance of code reuse, right?
> Cheers.
> Damien.
> From: Rynhardt Kruger
> Sent: Monday, February 19, 2018 11:00 AM
> To: blind-gamers@groups.io
> Subject: Re: [blind-gamers] accessible game engine
> The BGT argument is one I have scene a few times on this list now. It seams
> what we need then is all the functions of BGT wrapped up in a nice platform
> independent library. It could be written in something like portable C, with
> all the platform dependent stuff in platform specific modules, and bindings
> for different languages generated with Swig or something. Swig is quite good
> at generating bindings for many programming languages.
> Note: I'm not volunteering to write it, just want to get the debate going.
> Thoughts?
> Rynhardt
> On Sun, Feb 18, 2018 at 5:11 PM, Damien Garwood
> <dam...@dcpendleton.plus.com> wrote:
>   Hi,
>   BGT might come with many conveniences. But it also lacks many others. It
> also isn’t indicative of real world programming. Once you realise BGT’s
> limitations and want to move away from it, it’s much harder to do so because
> you end up relying on it. Especially if you’re a programming newbie and
> don’t have a clue how to write audio engines, let alone audio engines that
> can play multiple file types, whether packed or on disk, whether encrypted
> or open. Not to mention keyboard, mouse, joystick support, screenreader and
> SAPI support, timers, pathfinders, combination generators and calendars. The
> way I see it, scripting with something like BGT is like having an
> overprotective clingy parent that just won’t let go, whereas programming
> something like C++ or Python wants you to bend down and kiss its furry rosy
> smelling derriere before you can get it to work.
>   Talking from experience here.
>   Cheers.
>   Damien.
>   From: Josh Kennedy
>   Sent: Sunday, February 18, 2018 2:54 PM
>   To: blind-gamers@groups.io
>   Subject: Re: [blind-gamers] accessible game engine
>   You could use BGT blind game maker toolkit, from BlastBay studios. It's
> free.

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