You don't have to dumb down a game to make it accessible. On 6/5/18, Shaun Everiss <[email protected]> wrote: > And to be honest the only way to make a sim accessible is if say you do > it like eurofly. > > Thats a good sim, its accessible, weather its a real game is a different > matter. > > Ofcause the accessibility companies could get involved. > > Can you imagine thoughh, get a message. > > "this game requires a licence for jaws, and leasy and a licence for > scripts which will cost 2000000 dollars to buy, please buy the games > scripts from x website to play the game which will have half its puzzles > removed so it can comply with the law." > > No one will play it. > > No one will buy jaws just for a game, and no one will make games > accessible and they can argue it costs to much to bother. > > Suddenly there are a lot of suits and the law will get removed to stop > gaming companies going out of business. > > A law is nice but it doesn't always work for you. > > The big companies may or may not be able to handle it or sue for > exemptions the small guys though. > > If the law is to make games accessible, then it probably works both > ways, the sighted will need to play our games etc. > > > > > On 6/5/2018 3:59 PM, QuentinC wrote: >> Hello, >> >> In tehory, of course they should. >> >> In practice, they usually don't, whether by ignorance, or because they >> estimate that the cost to add such features don'tĀ cover the benefits >> that they could get in blind people buying the game. Go explain them >> how many we are in the world... >> >> However, I seriously doubt that some types of games are really >> accessibilisable. It depends on the core game mechanic, and, ammong >> others, the need for a permanent global view at opposed to local/1st >> personĀ view. >> >> >> >> . >> > > > > >
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