Hi Mattias, yes, we’re definitely looking at not only porting, but enhancing 
and updating Monkey Business! :)

Cheers!

Cara





> On May 16, 2023, at 3:58 PM, mattias <[email protected]> wrote:
> 
> the old titles for windows too?
> i not sure if monkey bussines are from draconis..
> 
>> 16 maj 2023 kl. 23:51 skrev Cara Quinn <[email protected]>:
>> 
>> Hi Mattias, it’s our intention to port all of our titles. So this is 
>> something that we’re really looking forward to.
>> 
>> Cheers!
>> 
>> Cara
>> 
>> 
>> 
>> 
>> 
>>> On May 16, 2023, at 3:48 PM, mattias <[email protected]> wrote:
>>> 
>>> cara? wich windows titles will be ported?
>>> silverdollar yes
>>> change riaction yes
>>> any other?
>>> 
>>>> 16 maj 2023 kl. 23:43 skrev Cara Quinn <[email protected]>:
>>>> 
>>>> HI Michael and All,
>>>> 
>>>> Michael, thanks for your note.
>>>> 
>>>> As an XBox owner myself, while it would certainly be great to have more 
>>>> accessible titles on the platform, I’m just not sure I may be explaining 
>>>> the situation as clearly as I can, and I’m sorry for that.
>>>> 
>>>> When I say we do not have the resources for cross-platform development, 
>>>> it’s not as if we do not have access to actual machines if we needed them.
>>>> 
>>>> What I mean is that in regard to our development time, we would not be 
>>>> able to manage all of the hours that would need to go into this work.
>>>> 
>>>> this isn’t even getting into payment for our time.
>>>> 
>>>> So regarding porting titles to XBox when we would already not be able to 
>>>> continue Windows development is just not in the cards as things stand 
>>>> right now.
>>>> 
>>>> I’ve been on this list a while, as you all have, and I can’t help but note 
>>>> that this type of discussion seems to come up again and again over the 
>>>> years, and I have to wonder why this is?
>>>> 
>>>> anyone developing games for this community, whether they be an individual 
>>>> or a company, seems to run into the same questions / concerns. Why is this?
>>>> 
>>>> Draconis is an ongoing endeavor which we would love to have as a main 
>>>> source of support for us and our families in our day-to-day work. We 
>>>> simply cannot make that happen if we’re constantly asked to basically give 
>>>> up everything that we have and all past efforts as a donation.
>>>> 
>>>> Yes, there are some circumstances that would absolutely warrant this. If 
>>>> we were no longer supporting these games at all, for example, but this is 
>>>> not the case. We are simply porting these titles from Microsoft to Apple.
>>>> 
>>>> If we gave away everything that the company has, then how would we be able 
>>>> to do anything for the community at all? -let alone attempt to sustain the 
>>>> company?
>>>> 
>>>> In all seriousness, short of finding an angel investor, there is usually 
>>>> no way to develop for the blind community in any kind of a sustainable way.
>>>> 
>>>> If you or anyone else has leads on funding that could assist us, I would 
>>>> absolutely be open to suggestions.
>>>> 
>>>> Again, this is absolutely a serious question. We would certainly be open 
>>>> to real avenues that would sustain the company for growth and further 
>>>> development efforts.
>>>> 
>>>> I hope this offers a bit more clarity and discourse on this. 
>>>> 
>>>> thanks again for your suggestions and please feel free to continue the 
>>>> great discussion.
>>>> 
>>>> Cheers!
>>>> 
>>>> Cara
>>>> 
>>>> 
>>>> 
>>>> 
>>>> 
>>>>> On May 16, 2023, at 2:09 PM, Michael barnes <[email protected]> wrote:
>>>>> 
>>>>> I would like to make another suggestion. Port your titles to the xBox 
>>>>> since there are a lot of blind people on that platform.
>>>>> Do think about releasing the Windows version of the games free since 
>>>>> Windows version of the games are not going to be supported.
>>>>> 
>>>>> 
>>>>>> On May 15, 2023, at 6:34 PM, Cara Quinn <[email protected]> wrote:
>>>>>> 
>>>>>> 
>>>>>> Hi all,
>>>>>> 
>>>>>> First off, let me thank you for all of the support we’ve gotten in 
>>>>>> regard to our announcement today.
>>>>>> 
>>>>>> It really means a lot to us and really is an inspiration as we move 
>>>>>> forward.
>>>>>> 
>>>>>> We also want to extend our understanding and apologies to all of you who 
>>>>>> feel excluded or left out. This is absolutely not our intention, and I 
>>>>>> hope that is obvious. :) We would never dream of making members of our 
>>>>>> own community feel that way.
>>>>>> 
>>>>>> Our decision really has to come down to what we can and can’t provide. 
>>>>>> As we mentioned, we are a small company and we want to do the best we 
>>>>>> can to continue to provide the highest-quality products that we can 
>>>>>> produce, so that we can offer the rich gaming experience that you’ve 
>>>>>> come to expect from us, and that we hold ourselves to offering.
>>>>>> 
>>>>>> Regarding the platforms that we will be available on; We are not 
>>>>>> limiting ourselves to any one of the Apple platforms. For now, change 
>>>>>> Reaction and Silver Dollar are available on the Mac because of their 
>>>>>> older code-base. We are planning to update these to bring them to all 
>>>>>> apple platforms. Going forward, we are planning on all titles being 
>>>>>> available on all Apple platforms. The only exception to this might be 
>>>>>> the Apple Watch as some games may not be appropriate for the small 
>>>>>> format. So I hope this clears this up.
>>>>>> 
>>>>>> Again, our apologies for any inconvenience this may cause. We sure hope 
>>>>>> that you choose to come along for the ride with us. As I said, your 
>>>>>> support and excitement really go a long way to keeping us doing what we 
>>>>>> do.
>>>>>> 
>>>>>> We hope you’ll be with us on this journey.
>>>>>> 
>>>>>> Cheers!
>>>>>> 
>>>>>> Cara
>>>>>> 
>>>>>> 
>>>>>> 
>>>>>> 
>>>>>> 
>>>>>>> On May 15, 2023, at 10:51 AM, Cara Quinn <[email protected]> 
>>>>>>> wrote:
>>>>>>> 
>>>>>>> It's been a long while, but it's finally time to announce the start of 
>>>>>>> a new chapter for Draconis Entertainment, LLC. The dragon is awakening 
>>>>>>> yet again!
>>>>>>> 
>>>>>>> This new incarnation of the company brings big and exciting changes. We 
>>>>>>> will explain those and some of our plans for the future here, but know 
>>>>>>> that we aren't spilling all the beans quite yet. What fun would that be!
>>>>>>> 
>>>>>>> The world has moved on!
>>>>>>> 
>>>>>>> Our first announcement is that we are bringing new and enhanced 
>>>>>>> versions of our classic games, along with brand-new titles, into the 
>>>>>>> modern age and on to Apple platforms, with an emphasis on iPhone! 
>>>>>>> Thanks to VoiceOver, the overwhelming majority of the visually impaired 
>>>>>>> community has access to at least one of Apple's operating systems, and 
>>>>>>> this will make our games available to the widest possible audience. 
>>>>>>> It's hard to believe sometimes, but that little rectangle of glass we 
>>>>>>> all carry in our pockets has infinitely more power than any of the PCs 
>>>>>>> or Macs that our legacy titles were developed on, and with the tight 
>>>>>>> integration of Apple's operating systems, we will be able to easily 
>>>>>>> make new releases available for iPhone, iPad, Mac, or AppleTV going 
>>>>>>> forward. This approach means that we can integrate newer technologies 
>>>>>>> like full 3D spatial audio, touch and accelerometer interaction, and 
>>>>>>> support for console game controllers and advanced haptics.
>>>>>>> 
>>>>>>> What does this mean for our Windows products?
>>>>>>> 
>>>>>>> We know how beloved these games have been over the years—we love them 
>>>>>>> too—and we want to bring all of them, with expansions and new features, 
>>>>>>>  into the twenty-first century, so they can be enjoyed by new and old 
>>>>>>> generations of gamers alike. The support cost for the original Windows 
>>>>>>> games, some of which were new when Nintendo 64 was the hot ticket and 
>>>>>>> Xbox didn't yet exist, is simply too high to manage for a small company 
>>>>>>> like us, while also investing in the future. 
>>>>>>> 
>>>>>>> We will be bringing our Windows development to a close and giving these 
>>>>>>> games new life on iPhone, iPad, Mac, and AppleTV. That said, for the 
>>>>>>> time being, we will continue to offer downloads of the installation 
>>>>>>> packages for our legacy catalog on our site, and customers who 
>>>>>>> purchased them may request replacement keys within reason. (For more 
>>>>>>> details, see the Legacy section of our new website at 
>>>>>>> https://draconis.llc.)
>>>>>>> 
>>>>>>> Back in March, the legacy Draconis Score Server (DSS) and Draconis 
>>>>>>> Online License Factory (DOLF) for the Windows versions of 
>>>>>>> ChangeReaction 2 and SilverDollar, migrated to a new host and received 
>>>>>>> some modernization. As you've already seen, this brought much needed 
>>>>>>> stability to both of those services.
>>>>>>> 
>>>>>>> So what’s up first?
>>>>>>> 
>>>>>>> With all of that in mind, we're pleased to introduce major updates to 
>>>>>>> the Mac versions of ChangeReaction and SilverDollar. Freed from the 
>>>>>>> cross-platform constraints of developing for both macOS and Windows, we 
>>>>>>> have been able to add some new features to these titles. The most 
>>>>>>> exciting of which is full-support for any of the console game 
>>>>>>> controllers supported by Apple platforms. These include the PlayStation 
>>>>>>> DualShock 4 or DualSense 5, the Xbox X / S controllers, the Nintendo 
>>>>>>> Switch JoyCons, any MFI controller, and others. SilverDollar now 
>>>>>>> includes a great deal of new and remastered audio, support for Apple 
>>>>>>> Silicon, and countless bug fixes and tweaks.
>>>>>>> 
>>>>>>> These upgraded titles will be available as free updates to anyone who 
>>>>>>> purchased them previously from the Mac App Store. SilverDollar 2.0 is 
>>>>>>> out now and is available for free. ChangeReaction 3.0 will have its 
>>>>>>> price reduced to $4.99 in the US when it is reintroduced in the coming 
>>>>>>> weeks. (Prices will vary based on exchange rates.)
>>>>>>> 
>>>>>>> Looking forward, the development to bring a mix of new and familiar 
>>>>>>> titles to life is well-underway, and we can’t wait to show you what 
>>>>>>> we’ve been working on! The future is bright.
>>>>>>> 
>>>>>>> We know the dragon has been sleeping for a very long time. We 
>>>>>>> appreciate your patience and support more than we can say. Thank you 
>>>>>>> for the last twenty years. We hope you'll join us as the dragon is 
>>>>>>> reborn.
>>>>>>> 
>>>>>>> 
>>>>>>> Cheers!
>>>>>>> 
>>>>>>> Cara
>>>>>>> 
>>>>>>> 
>>>>>>> 
>>>>>>> 
>>>>>>> 
>>>>>> 
>>>> 
>>> 
>> 
> 
> 



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