Hi Mattias, yes, we’re definitely looking at not only porting, but enhancing and updating Monkey Business! :)
Cheers! Cara > On May 16, 2023, at 3:58 PM, mattias <[email protected]> wrote: > > the old titles for windows too? > i not sure if monkey bussines are from draconis.. > >> 16 maj 2023 kl. 23:51 skrev Cara Quinn <[email protected]>: >> >> Hi Mattias, it’s our intention to port all of our titles. So this is >> something that we’re really looking forward to. >> >> Cheers! >> >> Cara >> >> >> >> >> >>> On May 16, 2023, at 3:48 PM, mattias <[email protected]> wrote: >>> >>> cara? wich windows titles will be ported? >>> silverdollar yes >>> change riaction yes >>> any other? >>> >>>> 16 maj 2023 kl. 23:43 skrev Cara Quinn <[email protected]>: >>>> >>>> HI Michael and All, >>>> >>>> Michael, thanks for your note. >>>> >>>> As an XBox owner myself, while it would certainly be great to have more >>>> accessible titles on the platform, I’m just not sure I may be explaining >>>> the situation as clearly as I can, and I’m sorry for that. >>>> >>>> When I say we do not have the resources for cross-platform development, >>>> it’s not as if we do not have access to actual machines if we needed them. >>>> >>>> What I mean is that in regard to our development time, we would not be >>>> able to manage all of the hours that would need to go into this work. >>>> >>>> this isn’t even getting into payment for our time. >>>> >>>> So regarding porting titles to XBox when we would already not be able to >>>> continue Windows development is just not in the cards as things stand >>>> right now. >>>> >>>> I’ve been on this list a while, as you all have, and I can’t help but note >>>> that this type of discussion seems to come up again and again over the >>>> years, and I have to wonder why this is? >>>> >>>> anyone developing games for this community, whether they be an individual >>>> or a company, seems to run into the same questions / concerns. Why is this? >>>> >>>> Draconis is an ongoing endeavor which we would love to have as a main >>>> source of support for us and our families in our day-to-day work. We >>>> simply cannot make that happen if we’re constantly asked to basically give >>>> up everything that we have and all past efforts as a donation. >>>> >>>> Yes, there are some circumstances that would absolutely warrant this. If >>>> we were no longer supporting these games at all, for example, but this is >>>> not the case. We are simply porting these titles from Microsoft to Apple. >>>> >>>> If we gave away everything that the company has, then how would we be able >>>> to do anything for the community at all? -let alone attempt to sustain the >>>> company? >>>> >>>> In all seriousness, short of finding an angel investor, there is usually >>>> no way to develop for the blind community in any kind of a sustainable way. >>>> >>>> If you or anyone else has leads on funding that could assist us, I would >>>> absolutely be open to suggestions. >>>> >>>> Again, this is absolutely a serious question. We would certainly be open >>>> to real avenues that would sustain the company for growth and further >>>> development efforts. >>>> >>>> I hope this offers a bit more clarity and discourse on this. >>>> >>>> thanks again for your suggestions and please feel free to continue the >>>> great discussion. >>>> >>>> Cheers! >>>> >>>> Cara >>>> >>>> >>>> >>>> >>>> >>>>> On May 16, 2023, at 2:09 PM, Michael barnes <[email protected]> wrote: >>>>> >>>>> I would like to make another suggestion. Port your titles to the xBox >>>>> since there are a lot of blind people on that platform. >>>>> Do think about releasing the Windows version of the games free since >>>>> Windows version of the games are not going to be supported. >>>>> >>>>> >>>>>> On May 15, 2023, at 6:34 PM, Cara Quinn <[email protected]> wrote: >>>>>> >>>>>> >>>>>> Hi all, >>>>>> >>>>>> First off, let me thank you for all of the support we’ve gotten in >>>>>> regard to our announcement today. >>>>>> >>>>>> It really means a lot to us and really is an inspiration as we move >>>>>> forward. >>>>>> >>>>>> We also want to extend our understanding and apologies to all of you who >>>>>> feel excluded or left out. This is absolutely not our intention, and I >>>>>> hope that is obvious. :) We would never dream of making members of our >>>>>> own community feel that way. >>>>>> >>>>>> Our decision really has to come down to what we can and can’t provide. >>>>>> As we mentioned, we are a small company and we want to do the best we >>>>>> can to continue to provide the highest-quality products that we can >>>>>> produce, so that we can offer the rich gaming experience that you’ve >>>>>> come to expect from us, and that we hold ourselves to offering. >>>>>> >>>>>> Regarding the platforms that we will be available on; We are not >>>>>> limiting ourselves to any one of the Apple platforms. For now, change >>>>>> Reaction and Silver Dollar are available on the Mac because of their >>>>>> older code-base. We are planning to update these to bring them to all >>>>>> apple platforms. Going forward, we are planning on all titles being >>>>>> available on all Apple platforms. The only exception to this might be >>>>>> the Apple Watch as some games may not be appropriate for the small >>>>>> format. So I hope this clears this up. >>>>>> >>>>>> Again, our apologies for any inconvenience this may cause. We sure hope >>>>>> that you choose to come along for the ride with us. As I said, your >>>>>> support and excitement really go a long way to keeping us doing what we >>>>>> do. >>>>>> >>>>>> We hope you’ll be with us on this journey. >>>>>> >>>>>> Cheers! >>>>>> >>>>>> Cara >>>>>> >>>>>> >>>>>> >>>>>> >>>>>> >>>>>>> On May 15, 2023, at 10:51 AM, Cara Quinn <[email protected]> >>>>>>> wrote: >>>>>>> >>>>>>> It's been a long while, but it's finally time to announce the start of >>>>>>> a new chapter for Draconis Entertainment, LLC. The dragon is awakening >>>>>>> yet again! >>>>>>> >>>>>>> This new incarnation of the company brings big and exciting changes. We >>>>>>> will explain those and some of our plans for the future here, but know >>>>>>> that we aren't spilling all the beans quite yet. What fun would that be! >>>>>>> >>>>>>> The world has moved on! >>>>>>> >>>>>>> Our first announcement is that we are bringing new and enhanced >>>>>>> versions of our classic games, along with brand-new titles, into the >>>>>>> modern age and on to Apple platforms, with an emphasis on iPhone! >>>>>>> Thanks to VoiceOver, the overwhelming majority of the visually impaired >>>>>>> community has access to at least one of Apple's operating systems, and >>>>>>> this will make our games available to the widest possible audience. >>>>>>> It's hard to believe sometimes, but that little rectangle of glass we >>>>>>> all carry in our pockets has infinitely more power than any of the PCs >>>>>>> or Macs that our legacy titles were developed on, and with the tight >>>>>>> integration of Apple's operating systems, we will be able to easily >>>>>>> make new releases available for iPhone, iPad, Mac, or AppleTV going >>>>>>> forward. This approach means that we can integrate newer technologies >>>>>>> like full 3D spatial audio, touch and accelerometer interaction, and >>>>>>> support for console game controllers and advanced haptics. >>>>>>> >>>>>>> What does this mean for our Windows products? >>>>>>> >>>>>>> We know how beloved these games have been over the years—we love them >>>>>>> too—and we want to bring all of them, with expansions and new features, >>>>>>> into the twenty-first century, so they can be enjoyed by new and old >>>>>>> generations of gamers alike. The support cost for the original Windows >>>>>>> games, some of which were new when Nintendo 64 was the hot ticket and >>>>>>> Xbox didn't yet exist, is simply too high to manage for a small company >>>>>>> like us, while also investing in the future. >>>>>>> >>>>>>> We will be bringing our Windows development to a close and giving these >>>>>>> games new life on iPhone, iPad, Mac, and AppleTV. That said, for the >>>>>>> time being, we will continue to offer downloads of the installation >>>>>>> packages for our legacy catalog on our site, and customers who >>>>>>> purchased them may request replacement keys within reason. (For more >>>>>>> details, see the Legacy section of our new website at >>>>>>> https://draconis.llc.) >>>>>>> >>>>>>> Back in March, the legacy Draconis Score Server (DSS) and Draconis >>>>>>> Online License Factory (DOLF) for the Windows versions of >>>>>>> ChangeReaction 2 and SilverDollar, migrated to a new host and received >>>>>>> some modernization. As you've already seen, this brought much needed >>>>>>> stability to both of those services. >>>>>>> >>>>>>> So what’s up first? >>>>>>> >>>>>>> With all of that in mind, we're pleased to introduce major updates to >>>>>>> the Mac versions of ChangeReaction and SilverDollar. Freed from the >>>>>>> cross-platform constraints of developing for both macOS and Windows, we >>>>>>> have been able to add some new features to these titles. The most >>>>>>> exciting of which is full-support for any of the console game >>>>>>> controllers supported by Apple platforms. These include the PlayStation >>>>>>> DualShock 4 or DualSense 5, the Xbox X / S controllers, the Nintendo >>>>>>> Switch JoyCons, any MFI controller, and others. SilverDollar now >>>>>>> includes a great deal of new and remastered audio, support for Apple >>>>>>> Silicon, and countless bug fixes and tweaks. >>>>>>> >>>>>>> These upgraded titles will be available as free updates to anyone who >>>>>>> purchased them previously from the Mac App Store. SilverDollar 2.0 is >>>>>>> out now and is available for free. ChangeReaction 3.0 will have its >>>>>>> price reduced to $4.99 in the US when it is reintroduced in the coming >>>>>>> weeks. (Prices will vary based on exchange rates.) >>>>>>> >>>>>>> Looking forward, the development to bring a mix of new and familiar >>>>>>> titles to life is well-underway, and we can’t wait to show you what >>>>>>> we’ve been working on! The future is bright. >>>>>>> >>>>>>> We know the dragon has been sleeping for a very long time. We >>>>>>> appreciate your patience and support more than we can say. Thank you >>>>>>> for the last twenty years. We hope you'll join us as the dragon is >>>>>>> reborn. >>>>>>> >>>>>>> >>>>>>> Cheers! >>>>>>> >>>>>>> Cara >>>>>>> >>>>>>> >>>>>>> >>>>>>> >>>>>>> >>>>>> >>>> >>> >> > > -=-=-=-=-=-=-=-=-=-=-=- Groups.io Links: You receive all messages sent to this group. View/Reply Online (#126256): https://groups.io/g/blind-gamers/message/126256 Mute This Topic: https://groups.io/mt/98907957/21656 Group Owner: [email protected] Unsubscribe: https://groups.io/g/blind-gamers/leave/607459/21656/1071380848/xyzzy [[email protected]] -=-=-=-=-=-=-=-=-=-=-=-
