Hi.

I got the impression from something I read that, with Terraformers, you have 
to select a special non-visual gameplay mode in order to get full 
audibility, which shuts off the graphics entirely.  Have I totally 
misunderstood something or is that correct?  It would be great if it's not 
correct, because, to me, having to select a special play mode like that 
would really defeat the purpose of having full sonic and visual capacity in 
the game.  As i said though, I just got that impression from something I 
read.  I haven't actually tried it myself yet.  Can someone who has actually 
played it tell me if that is the case?

----- Original Message ----- 
From: "Steve" <[EMAIL PROTECTED]>
To: <[email protected]>
Sent: Tuesday, January 03, 2006 4:59 PM
Subject: Re: audyssey: game console thoughts


> That makes very good sense,
> I know of two games that are accessible for sighted and blind and they are
> Terraformers,
> and a very simple racing game Sonic Zoom.
> Steve
> ----- Original Message ----- 
> From: "FigureInTheCloak" <[EMAIL PROTECTED]>
> To: <[email protected]>
> Sent: Tuesday, January 03, 2006 12:04 PM
> Subject: Re: audyssey: game console thoughts
>
>
>> Hi.
>>
>> First of all, though I'm not a big fan of cursing either, I agree that we
>> should have accessible games that are other than just E-rated.  We're
>> blind
>> people not perpetual children, therefore those of us who are inclined to
>> play adult games should have the option of doing so.  Now that wouldn't 
>> be
>> me, but I know it would be some people.
>>
>> Secondly, what I'd like to see, pun strictly not intended, is, rather 
>> than
>> a
>> separate console for the blind, new games that were both fully visual and
>> fully audible simultaneously.  That way, they could be played by both
>> blind
>> and sighted together.  I'm curious to know.  Has this ever been tried? 
>> To
>> my mind, this has great possibilities for furthering efforts at
>> integration.
>> I love audio-games, and it's great that we have them.  But, and this is
>> strictly my opinion so please nobody take offense, but I fear that there
>> is
>> a bit of a danger of ghettoisation if we think only in terms of designing
>> auditory games for us ourselves.  Does that make any sense?
>>
>> ----- Original Message ----- 
>> From: "allan thompson" <[EMAIL PROTECTED]>
>> To: <[email protected]>
>> Sent: Tuesday, January 03, 2006 11:47 AM
>> Subject: audyssey: game console thoughts
>>
>>
>>>I too would love to see some of those popular console games translated
>>>over. I have a PS2 and I get a kick out of using Grand theft auto: vice
>>>city.   putting in the various cheats for weapons and tanks and such and
>>>creating general havoc to all those unsuspecting  pedestrians. I am not
>>>able to see the screen so that is about the most I can accomplish on that
>>>game.
>>> As for cursing. I am not a fan of it. I don't like it in my house so why
>>> would I want it in my games? Of course I don't have to  buy and play the
>>> games that have  cursing, but then the developer suffers as well as the
>>> buyer. I think if a game requires cursing it should be an option to be
>>> turned on and off.GTA in it's defense isn't as bad as some other games I
>>> have played and it isn't cursing for the sake of cursing. This is how
>>> those characters are supposed to   talk, more or less. But I must say,
>>> that if there was an equally similar,   good game like GTA that didn't
>>> curse I would go with the other game.
>>>
>>> Lastly,it is too bad sony can't make the playstation for the visually
>>> impaired. They could call it "sound station" and instead of hooking it 
>>> up
>>> to a tv, it could be hooked into a giant fifty six inch speaker. Of
>>> course
>>> I would insist on the brainjack and immersion into the matrix, but that
>>> might be for the playstation four., lol
>>>
>>> allan
>>>
>>>
>>> [Non-text portions of this message have been removed]
>>>
>>>
>>>
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>>>
>>
>>
>>
>>
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>>
>>
>>
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>
>
>
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> 




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