Hi. I got the impression from something I read that, with Terraformers, you have to select a special non-visual gameplay mode in order to get full audibility, which shuts off the graphics entirely. Have I totally misunderstood something or is that correct? It would be great if it's not correct, because, to me, having to select a special play mode like that would really defeat the purpose of having full sonic and visual capacity in the game. As i said though, I just got that impression from something I read. I haven't actually tried it myself yet. Can someone who has actually played it tell me if that is the case?
----- Original Message ----- From: "Steve" <[EMAIL PROTECTED]> To: <[email protected]> Sent: Tuesday, January 03, 2006 4:59 PM Subject: Re: audyssey: game console thoughts > That makes very good sense, > I know of two games that are accessible for sighted and blind and they are > Terraformers, > and a very simple racing game Sonic Zoom. > Steve > ----- Original Message ----- > From: "FigureInTheCloak" <[EMAIL PROTECTED]> > To: <[email protected]> > Sent: Tuesday, January 03, 2006 12:04 PM > Subject: Re: audyssey: game console thoughts > > >> Hi. >> >> First of all, though I'm not a big fan of cursing either, I agree that we >> should have accessible games that are other than just E-rated. We're >> blind >> people not perpetual children, therefore those of us who are inclined to >> play adult games should have the option of doing so. Now that wouldn't >> be >> me, but I know it would be some people. >> >> Secondly, what I'd like to see, pun strictly not intended, is, rather >> than >> a >> separate console for the blind, new games that were both fully visual and >> fully audible simultaneously. That way, they could be played by both >> blind >> and sighted together. I'm curious to know. Has this ever been tried? >> To >> my mind, this has great possibilities for furthering efforts at >> integration. >> I love audio-games, and it's great that we have them. But, and this is >> strictly my opinion so please nobody take offense, but I fear that there >> is >> a bit of a danger of ghettoisation if we think only in terms of designing >> auditory games for us ourselves. Does that make any sense? >> >> ----- Original Message ----- >> From: "allan thompson" <[EMAIL PROTECTED]> >> To: <[email protected]> >> Sent: Tuesday, January 03, 2006 11:47 AM >> Subject: audyssey: game console thoughts >> >> >>>I too would love to see some of those popular console games translated >>>over. I have a PS2 and I get a kick out of using Grand theft auto: vice >>>city. putting in the various cheats for weapons and tanks and such and >>>creating general havoc to all those unsuspecting pedestrians. I am not >>>able to see the screen so that is about the most I can accomplish on that >>>game. >>> As for cursing. I am not a fan of it. I don't like it in my house so why >>> would I want it in my games? Of course I don't have to buy and play the >>> games that have cursing, but then the developer suffers as well as the >>> buyer. I think if a game requires cursing it should be an option to be >>> turned on and off.GTA in it's defense isn't as bad as some other games I >>> have played and it isn't cursing for the sake of cursing. This is how >>> those characters are supposed to talk, more or less. But I must say, >>> that if there was an equally similar, good game like GTA that didn't >>> curse I would go with the other game. >>> >>> Lastly,it is too bad sony can't make the playstation for the visually >>> impaired. They could call it "sound station" and instead of hooking it >>> up >>> to a tv, it could be hooked into a giant fifty six inch speaker. Of >>> course >>> I would insist on the brainjack and immersion into the matrix, but that >>> might be for the playstation four., lol >>> >>> allan >>> >>> >>> [Non-text portions of this message have been removed] >>> >>> >>> >>> to leave send a blank Email to: [EMAIL PROTECTED] >>> You can contact the list owners/moderators by Emailing >>> [EMAIL PROTECTED] >>> to go nomail send a blank message to: [EMAIL PROTECTED] >>> change "nomail" to "normal" to resume messages. >>> Yahoo! Groups Links >>> >>> >>> >>> >>> >>> >>> >>> >> >> >> >> >> to leave send a blank Email to: [EMAIL PROTECTED] >> You can contact the list owners/moderators by Emailing >> [EMAIL PROTECTED] >> to go nomail send a blank message to: [EMAIL PROTECTED] >> change "nomail" to "normal" to resume messages. >> Yahoo! Groups Links >> >> >> >> >> >> >> >> >> >> -- >> No virus found in this incoming message. >> Checked by AVG Free Edition. >> Version: 7.1.371 / Virus Database: 267.14.11/219 - Release Date: 1/2/2006 >> >> > > > > to leave send a blank Email to: [EMAIL PROTECTED] > You can contact the list owners/moderators by Emailing > [EMAIL PROTECTED] > to go nomail send a blank message to: [EMAIL PROTECTED] > change "nomail" to "normal" to resume messages. > Yahoo! Groups Links > > > > > > > to leave send a blank Email to: [EMAIL PROTECTED] You can contact the list owners/moderators by Emailing [EMAIL PROTECTED] to go nomail send a blank message to: [EMAIL PROTECTED] change "nomail" to "normal" to resume messages. Yahoo! Groups Links <*> To visit your group on the web, go to: http://groups.yahoo.com/group/blindgamers/ <*> To unsubscribe from this group, send an email to: [EMAIL PROTECTED] <*> Your use of Yahoo! Groups is subject to: http://docs.yahoo.com/info/terms/
