Ah, good.

Well, since Brenda can't seem to keep her dislike of me under control--or,
perhaps she's just generally a hostile and miserable person since she
appears to dislike several other members as well--I'll hang around until the
demo is posted and then I'll catch those who are genuinely interested in the
games on the Alchemy lists in a few days.

It's obvious that Brenda can't just "let it go" even after her public
apology and unprofessional list conduct.  I get a feeling that she felt
sleighted having to do that with her "I  wasn't the only one wrong; but that
does not justify my action." predication on Friday and only did so to
appease.

Many would say that I've been unprofessional in either my responses and in
conducting my business affairs where pre-ordering is concerned and I openly
admit so.  Even entering my sixth year into this, I'm still finding there's
no good way to balance work, personal life, and writing accessible games on
the side while keeping all happy.  I've tried and I have failed.  In
learning so, Max will be the last game that's pre-orderable and, if titles
are to be produced after its eventual release, they will be done so quietly
and under lock and key.  If they're late by my schedule or never ending up
seeing the light of day, then they will have come and gone without ever
being missed.  In a way, since my heart truly isn't in this anymore, the
bickering and prodding has actually been the only resolve to finish the
games I've started except to fulfill the expectations and faith that others
have had.

They are the ones who have the right to moan, not the Brenda's and Will's of
the community who apparently have nothing better to do than egg people on.
I can't say for Will, but I know first-hand that Montezuma's Revenge is not
Brenda's cup of tea.  And, since her interaction with the community on-list
is rather rude, hostile, and sarcastic, I doubt her intentions are
advocating for the masses.

It's easy to rattle off the names of those few who really spoil this
list--people like Will, Shaun, and Brenda--and, I doubt many would disagree.
Thankfully, Brenda doesn't usually offer much, but when she does it's
usually to admonish, lash out because the post annoys her, or plays control
freak.

So, as of the release of the demo, I'm unsubscribing to this list.  When it
can find a more pleasant moderator in addition to Kevin, I'll consider
giving it another shot.  You can be sure information that's distributed via
the Alchemy update list will find it's way on here by others that are doing
the list a favor, but it'll always come last and second-hand in the future.

It's just not worth the time debating what, when, how, did, didn't, and
which day is the last day of the week and what didn't happen.  What didn't
happen is irrelevant.  Today is today and it's forward we go.

So, to the future and accessible gaming!

Best wishes,

James





-----Original Message-----
From: [email protected] [mailto:[EMAIL PROTECTED] On
Behalf Of James from Alchemy
Sent: Sunday, January 15, 2006 11:10 AM
To: [email protected]
Subject: RE: audyssey: demo of monty


*yawn*

So, it looks like I'm on moderated status once again...

-----Original Message-----
From: [email protected] [mailto:[EMAIL PROTECTED] On
Behalf Of brenda green
Sent: Sunday, January 15, 2006 11:01 AM
To: [email protected]
Subject: Re: audyssey: demo of monty

James, until last week you were saying the game would be released. On 
January 12, 2006 you said the demo would be available for download since you

were unable to package the game and demo as one release. Until that point, 
you were saying the game and demo were one package and it would be available

for release, first at the end of the year (2004), then a couple of days were

needed, then last week at the end of the week and now you're saying just the

demo will be released some time today. Is this right?

Yes, you have said there is a problem with the registration of the game but 
isn't that the same thing you said was the reason the game didn't ship in 
December 2003, yes I said 2003? 



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