Hi, Allan.
Ok, the adding of a boss for each level sounds easy. Especially, since 
the game is only in the draft stage and nothing is committed to code.
As for your VB questions I don't use the Express version myself. So I 
don't have experience getting it setup. If you are using the 2005 
version I think you don't need the Jaws patch, but could ask around 
about that. I am a Window Eyes user so can't give specific Jaws related 
support questions.
As for which books I can give you a list of books to read. The best 
starting place is Learning Visual Basic .Net and Programming Visual 
Basic .net. Both can be found at:
safari.oreilly.com
You can try the service for 14 days free, and then they have payment 
options from $10 per month for 5 books, $20 a month for 10 books, etc...


 

allan thompson wrote:
> Hi Thomas,
> The story sounds great for a first sample run.
> In later projects I would add in mini bosses that rule their particular 
> armies, like a dire wolf for the wolves, a half orc barbarian for the orcs, 
> vampire for the skeletons etc.
> I am jazzed up about this, and I got about ten thousand questions...but it 
> can wait.
> One question I do have is this.
> I downloaded the vb express, got the jaws add in, but I am having a heck of 
> a time trying to register it with microsoft....any thoughts on this?
> also, what book or books would you suggest for someone like me to start 
> learning, I decided to try the .net, and leave off the C stuff. When I mean 
> someone like me, I mean someone totally devoid of  any inkling of what I am 
> doing.lol
> thanks for everything
> allan
>
>   ----- Original Message ----- 
> From: "Thomas Ward" <[EMAIL PROTECTED]>
> To: <[email protected]>
> Sent: Friday, January 20, 2006 7:50 PM
> Subject: Re: audyssey: blind dm II
>
>
>   
>> Hi, Allan.
>> As far as lining up I would imagine for some weapons like bow and arrow,
>> sword, etc that would be vitally important to center the monster in your
>> hearing as best as possible. Spells however don't need that degree of
>> accuracy unless targeting depends on line of sight.
>> When playing a paper/pencil RPG I think it is assumed the player is
>> facing his foe unless it is a tail attack. So facing the target is vital
>> for the game.
>> As for the attributes there is no reason that won't apply. If the hero
>> has a high armor class you would expect a monster swinging his ax,
>> sword, whatever to do less damage and have a difficult time over coming
>> the hero.
>> So the first roll would be to see if the blow does damage, and the
>> second roll to see how much damage is done in the encounter.
>> Fortunately, the end player would not need to worry about the
>> calculations as the dm would handle those details for you automatically.
>> As for the story I like your ideas. So maybe it could be a lost scroll
>> or amulet that has been divided across the realm. The wolves hold a
>> piece, the Orck kingdom has a piece, the Goblens have a piece, the Ogres
>> have a piece, etc... You must fight each army to obtain a piece of that
>> scroll or crystal amulet. That actually gives each level or sub level an
>> objective.
>> In level one you must travel to the Wolves kingdom and find out which
>> den holds the amulet. Once you find the den you must challenge the
>> wolves army and get that piece.
>> Then, in level 2 go to the Ork kingdom and fight them for the second 
>> piece.
>> In level three go to the goblin domains and find out which cave holds
>> the third piece.
>> It continues in like manner until the final battle comes.
>> If you have any story adjustments or suggestions send them along. Smile.
>>
>>
>>
>>
>>
>>
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