neither does hal.
And on that subject if I may stray a tiny bit off the current subject, the old
style keynote gold synths couldn't pronounce maori, and I had to deal with it
loads at highschool and the synth crashed and got a nice headake.
At 10:06 a.m. 19/02/2006, you wrote:
> Hi guys,
> I will definately be needing beta testers, hopefully within the next
>couple of months if all goes well.
> The game won't be free, but it will be inexpensive.
> My website is
>http://www.linksForBlinks.com
> There is currently no information there about Rail Racer, but I will be
>creating a page as I get close to beta release, as well as a list for beta
>testers.
> Also, I assume most folks have a working mouse? I know us blinks don't
>use them much, but for this game, it is essential and a lot of fun.
> Anyhow, I'll keep the list updated as I get close to completion and I will
>be asking for beta testers soon.
> BTW, my name is pronounced "Shay" and I was named after Che Guevara, which
>is why it is spelled C h e. Just so ya know, because I know Jaws doesn't
>pronounce it right.
>
> Later,
> Che
>----- Original Message -----
>From: "Søren Jensen" <[EMAIL PROTECTED]>
>To: <[email protected]>
>Sent: Saturday, February 18, 2006 3:50 AM
>Subject: Re: audyssey: New Racing game and question for developers
>
>
>Hi Che.
>
>If you need beta testers for the game, I will be glad to help you.
>
>Regards Søren.
>----- Original Message -----
>From: "Che" <[EMAIL PROTECTED]>
>To: <[email protected]>
>Sent: Saturday, February 18, 2006 3:53 AM
>Subject: audyssey: New Racing game and question for developers
>
>
>> I am currently developing a futuristic racing game titled Rail Racer.
>> The game uses the mouse for primary control of the vehicles, pushing the
>> mouse forward is like holding down an accelerator pedal, left and right
>> mouse buttons shift down and up respectively, and moving the mouse left
>> and
>> right leans the vehicle left and right on the rail for taking curves.
>> The game is about 75% finished, and as I get closer to finishing it, I
>> will release more details here and on my website.
>> Anyhow, I have a question for you game developers out there. I am using
>> SAPI in comination with the keyboard to give feedback about the vehicle.
>> For instance, tapping the s key will read aloud ones speed, r will read
>> RPM
>> and so forth.
>> Unfortunately, when the SAPI voice is talking, all other computations
>> stop, as well as any unlooped sound output. For instance, if I do a check
>> of my RPM during a lap, and it takes two seconds for the voice to tell me
>> my
>> RPM is 9500, it will take me an extra two seconds to finish my lap.
>> As well, I have a sound that plays every fifty feet , so one has a
>> general
>> idea how fast one is going dependant on the frequency of this sound. But
>> when SAPI is talking, this sound does not play.
>> Is there any way around this? I think I can more or less fix the problem
>> with the lost time by using a timing variable and environment.tickCount,
>> but
>> what about the sounds?
>> I have the SAPI section on a different thread from the rest, but even
>> this
>> isn't helping.
>> Any advice, ideas, or suggestions are warmly welcomed, and feel free to
>> write me off list at the below email.
>> Thanks much,
>> Che
>> [EMAIL PROTECTED]
>> msn: [EMAIL PROTECTED]
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