Hi, Matt. Thanks. I only wish I had taken more time to research security before I began writing STFC. If I had known how security week the final product would be I would have of course done things much different. As it stands I can not release the game as is, as any reasonably compatent hacker could crack the game in a matter of minutes which is not exceptable. However, on the bright side of this I am finding out some good alternatives to doing things and if I choose that route USA Games not only will be more secure, but there are some extra bonuses involved. I am currently strongly thinking of converting all projects to C++. Not only would I have a better security for the game there is better documentation for writing game scripting engines, better support for SAPI tts engines, etc.... So this might have a bright side to it.
matt wrote: > That is bad news. I must commend you though for being a game creator who > comes out and says when something is going wrong. I do not mean anything bad > about anyone else just saying that is a cool thing to say. I wish you the > best of luck in fixing the problem. Later, Matt > ----- Original Message ----- > From: "Thomas Ward" <[EMAIL PROTECTED]> > To: <[email protected]> > Sent: Sunday, February 19, 2006 11:25 PM > Subject: audyssey: USA Games news. > > > >> >> USA Games News >> >> 2/20/2006 >> >> STFC Release in Doubt >> >> Greetings gamers, >> We at USA Games have some good and bad news for our fans of STFC. The >> good news the game is practically complete and is pretty reliable. The >> bad news is that recently we have discovered some security issues with >> the product which is of grave concern to me inparticular. As a result >> this security issue could set development back for months, and at the >> least a few weeks. >> Unfortunately, the nature of the issue forces USA Games to choose >> between two options. the first option is to pay a quite a sum of money >> to purchase licenses for pro grade security applications. The second >> option USA Games rewrites STFC in a language in which this security hole >> is not a factor. As USA Games does not currently have the funds for the >> former choice it will likely come down to the second choice. However, >> after just completing the game I am not in any mood to start over and >> port the current game to something new. >> As a result of this security discovery USA Games is haulting production >> on all of our titles until a suitable security can be devised. It is >> possible some projects may have to be rewritten from scratch, or at the >> very least wait until USA Games has enough funds to complete them using >> pro grade security software. >> I hope that in the future USA Games will be able to bring some truly >> awesome titles to you all, but for the time being we will be returning >> to research and experiment. Once we have something we are sure will work >> for us we will continue production of our titles. >> Thanks, and happy gaming. >> >> >> >> to leave send a blank Email to: [EMAIL PROTECTED] >> You can contact the list owners/moderators by Emailing >> [EMAIL PROTECTED] >> to go nomail send a blank message to: [EMAIL PROTECTED] >> change "nomail" to "normal" to resume messages. >> Yahoo! Groups Links >> >> >> >> >> >> >> >> > > > > to leave send a blank Email to: [EMAIL PROTECTED] > You can contact the list owners/moderators by Emailing [EMAIL PROTECTED] > to go nomail send a blank message to: [EMAIL PROTECTED] > change "nomail" to "normal" to resume messages. > Yahoo! Groups Links > > > > > > > > > to leave send a blank Email to: [EMAIL PROTECTED] You can contact the list owners/moderators by Emailing [EMAIL PROTECTED] to go nomail send a blank message to: [EMAIL PROTECTED] change "nomail" to "normal" to resume messages. Yahoo! Groups Links <*> To visit your group on the web, go to: http://groups.yahoo.com/group/blindgamers/ <*> To unsubscribe from this group, send an email to: [EMAIL PROTECTED] <*> Your use of Yahoo! Groups is subject to: http://docs.yahoo.com/info/terms/
