Hi, Shaun. While it is true there is no way for a developer to absolutely secure a product from theft, cracks, and piracy there are ways to make it harder and minimize the chances. If you think of it this way you can't completely secure your home from burglers, but you will do whatever is necessary to make it harder. Before you leave you check the windows to make sure they are down and locked, lock the doors, and if you have one arm the security panel. Noone I know of in a high crime neighborhood leaves for work with the back door unlocked, an open window for people to crawl in to, or owns a security panel and decides to leave it off. They would at least do those security measures to make sure their home was safer than it would otherwise have been. As for piracy in this comunity sad to say, but I recently found out there were an alarming number of accessible gamers pirating GMA's Shades of Doom 1.0. Even though there were plenty of honest gamers like me who baught their copies GMA and my company USA Games must protect our games from those less than honest people as best we can.
shaun everiss wrote: > Well I suppose you know what you are doing. > Its however good to note that nothing is secure, as you can't secure for > everything and or anything. > I would never hack a program though. > I am not like that. > At 08:55 p.m. 20/02/2006, you wrote: > >> Hi, Matt. >> Thanks. I only wish I had taken more time to research security before I >> began writing STFC. If I had known how security week the final product >> would be I would have of course done things much different. As it stands >> I can not release the game as is, as any reasonably compatent hacker >> could crack the game in a matter of minutes which is not exceptable. >> However, on the bright side of this I am finding out some good >> alternatives to doing things and if I choose that route USA Games not >> only will be more secure, but there are some extra bonuses involved. >> I am currently strongly thinking of converting all projects to C++. Not >> only would I have a better security for the game there is better >> documentation for writing game scripting engines, better support for >> SAPI tts engines, etc.... So this might have a bright side to it. >> >> >> >> >> matt wrote: >> >>> That is bad news. I must commend you though for being a game creator who >>> comes out and says when something is going wrong. I do not mean anything >>> bad >>> about anyone else just saying that is a cool thing to say. I wish you the >>> best of luck in fixing the problem. Later, Matt >>> ----- Original Message ----- >>> From: "Thomas Ward" <[EMAIL PROTECTED]> >>> To: <[email protected]> >>> Sent: Sunday, February 19, 2006 11:25 PM >>> Subject: audyssey: USA Games news. >>> >>> >>> >>> >>>> USA Games News >>>> >>>> 2/20/2006 >>>> >>>> STFC Release in Doubt >>>> >>>> Greetings gamers, >>>> We at USA Games have some good and bad news for our fans of STFC. The >>>> good news the game is practically complete and is pretty reliable. The >>>> bad news is that recently we have discovered some security issues with >>>> the product which is of grave concern to me inparticular. As a result >>>> this security issue could set development back for months, and at the >>>> least a few weeks. >>>> Unfortunately, the nature of the issue forces USA Games to choose >>>> between two options. the first option is to pay a quite a sum of money >>>> to purchase licenses for pro grade security applications. The second >>>> option USA Games rewrites STFC in a language in which this security hole >>>> is not a factor. As USA Games does not currently have the funds for the >>>> former choice it will likely come down to the second choice. However, >>>> after just completing the game I am not in any mood to start over and >>>> port the current game to something new. >>>> As a result of this security discovery USA Games is haulting production >>>> on all of our titles until a suitable security can be devised. It is >>>> possible some projects may have to be rewritten from scratch, or at the >>>> very least wait until USA Games has enough funds to complete them using >>>> pro grade security software. >>>> I hope that in the future USA Games will be able to bring some truly >>>> awesome titles to you all, but for the time being we will be returning >>>> to research and experiment. Once we have something we are sure will work >>>> for us we will continue production of our titles. >>>> Thanks, and happy gaming. >>>> >>>> >>>> >>>> to leave send a blank Email to: [EMAIL PROTECTED] >>>> You can contact the list owners/moderators by Emailing >>>> [EMAIL PROTECTED] >>>> to go nomail send a blank message to: [EMAIL PROTECTED] >>>> change "nomail" to "normal" to resume messages. >>>> Yahoo! Groups Links >>>> >>>> >>>> >>>> >>>> >>>> >>>> >>>> >>>> >>> >>> to leave send a blank Email to: [EMAIL PROTECTED] >>> You can contact the list owners/moderators by Emailing [EMAIL PROTECTED] >>> to go nomail send a blank message to: [EMAIL PROTECTED] >>> change "nomail" to "normal" to resume messages. >>> Yahoo! Groups Links >>> >>> >>> >>> >>> >>> >>> >>> >>> >>> >> >> to leave send a blank Email to: [EMAIL PROTECTED] >> You can contact the list owners/moderators by Emailing [EMAIL PROTECTED] >> to go nomail send a blank message to: [EMAIL PROTECTED] >> change "nomail" to "normal" to resume messages. >> Yahoo! Groups Links >> >> >> >> >> > > > > > to leave send a blank Email to: [EMAIL PROTECTED] > You can contact the list owners/moderators by Emailing [EMAIL PROTECTED] > to go nomail send a blank message to: [EMAIL PROTECTED] > change "nomail" to "normal" to resume messages. > Yahoo! Groups Links > > > > > > > > to leave send a blank Email to: [EMAIL PROTECTED] You can contact the list owners/moderators by Emailing [EMAIL PROTECTED] to go nomail send a blank message to: [EMAIL PROTECTED] change "nomail" to "normal" to resume messages. Yahoo! Groups Links <*> To visit your group on the web, go to: http://groups.yahoo.com/group/blindgamers/ <*> To unsubscribe from this group, send an email to: [EMAIL PROTECTED] <*> Your use of Yahoo! Groups is subject to: http://docs.yahoo.com/info/terms/
