Ron wrote:
Well if its not a problem >  I'd like to do the developer inortoo here.  So
let's give it a shot an see what happens.

end quote

  Hey Ron, not sure what inortoo  means, any definition of that word for us?
  Thanks,
  Che

----- Original Message ----- 
From: "Ron Schamerhorn" <[EMAIL PROTECTED]>
To: <[email protected]>
Sent: Saturday, February 18, 2006 8:00 PM
Subject: Re: audyssey: New Racing game and question for developers


Well if its not a problem >  I'd like to do the developer inortoo here.  So
let's give it a shot an see what happens.

Ron Schamerhorn
Audyssey Editor
Hi guys,
>  I will definately be needing beta testers, hopefully within the next
>couple of months if all goes well.
>  The game won't be free, but it will be inexpensive.
>  My website is
>http://www.linksForBlinks.com
>  There is currently no information there about Rail Racer, but I will be
>creating a page as I get close to beta release, as well as a list for beta
>testers.
>  Also, I assume most folks have a working mouse?  I know us blinks don't
>use them much, but for this game, it is essential and a lot of fun.
>  Anyhow, I'll keep the list updated as I get close to completion and I
> will
>be asking for beta testers soon.
>  BTW, my name is pronounced "Shay" and I was named after Che Guevara,
> which
>is why it is spelled C h e. Just so ya know, because I know Jaws doesn't
>pronounce it right.
>
>  Later,
>  Che
>----- Original Message ----- 
>From: "Søren Jensen" <[EMAIL PROTECTED]>
>To: <[email protected]>
>Sent: Saturday, February 18, 2006 3:50 AM
>Subject: Re: audyssey: New Racing game and question for developers
>
>
>Hi Che.
>
>If you need beta testers for the game, I will be glad to help you.
>
>Regards Søren.
>----- Original Message ----- 
>From: "Che" <[EMAIL PROTECTED]>
>To: <[email protected]>
>Sent: Saturday, February 18, 2006 3:53 AM
>Subject: audyssey: New Racing game and question for developers
>
>
>>  I am currently developing a futuristic racing game titled Rail Racer.
>>  The game uses the mouse for primary control of the vehicles, pushing the
>> mouse forward is like holding down an accelerator pedal, left and right
>> mouse buttons shift down and up respectively, and moving the mouse left
>> and
>> right leans the vehicle left and right on the rail for taking curves.
>>  The game is about 75% finished, and as I get closer to finishing it, I
>> will release more details here and on my website.
>>  Anyhow, I have a question for you game developers out there.  I am using
>> SAPI in comination with the keyboard to give feedback about the vehicle.
>> For instance, tapping the s key will read aloud ones speed, r will read
>> RPM
>> and so forth.
>>  Unfortunately, when the SAPI voice is talking, all other computations
>> stop, as well as any unlooped sound output.  For instance, if I do a
>> check
>> of my RPM during a lap, and it takes two seconds for the voice to tell me
>> my
>> RPM is 9500, it will take me an extra two seconds to finish my lap.
>>  As well, I have a sound that plays every fifty feet , so one has a
>> general
>> idea how fast one is going dependant on the frequency of this sound.  But
>> when SAPI is talking, this sound does not play.
>>  Is there any way around this?  I think I can more or less fix the
>> problem
>> with the lost time by using a timing variable and environment.tickCount,
>> but
>> what about the sounds?
>>  I have the SAPI section on a different thread from the rest, but even
>> this
>> isn't helping.
>>  Any advice, ideas, or suggestions are warmly welcomed, and feel free to
>> write me off list at the below email.
>>  Thanks much,
>>  Che
>>  [EMAIL PROTECTED]
>> msn: [EMAIL PROTECTED]
>>
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