Hi. My answer is as long as it takes. In some ways C# and C++ are similar. There are miner changes that have to be done for example:
Here is how the code looks in C#. g_sndPhaser.Stop(); Here is how the same code would look in C++. g_sndPhaser->Stop(); They are very identical in ways except in C# net it uses a period and in C++ it uses the minus greater than sign. Those changes can be made rather quickly. However, there are areas that are oing to be a pain to convert. C#of course has all the advantages and namespaces of dotnet framework. For example the Microsoft.System.dll, Microsoft.Windows.Forms.dll, etc... I have to remove all the code reguarding that and convert, rewrite, using the Microsoft Foundation Classes and Win32 API. In the end I will likely end up with the same result, but written completely differently using non-dotnet code. Oh, boy. I have to face the dreaded com. Grits teeth. shaun everiss wrote: > Hmmm. > How long would the report take? > As supposed to finnishing the current game? > We have one big hole but do we have everything else? > So you wish to report, how long will the conversion take. > Say it takes another year. > Do we even have a directx 8 or 9 for c++. > If not I wouldn't recomend you move, at least with this title, your > choice on others. > But report by all means. > I can wait another few months, only a few though. > Either way, a report means we will need to test more. > Which c++ will you use? > At 02:44 p.m. 21/02/2006, you wrote: > >Everything is ready to go except the autopilot for closest starbase and > >starship. As well as some miner bugs. > >Other than that it works pretty good. > > > > > >shaun everiss wrote: > >> Thats a point tom. > >> Ho finnished is this game. > >> If its like done just release it. > >> If you don't feel comfortable, could you at least release it in its > >> current port to the private testers? > >> At least until you have the other port ready. > >> The thing is how long will another port take? > >> How long will a full report to c++ take? > >> Including the usagames dll resource kit, engine and games currently in > >> production, including, stfc and all other titles you are doing? > >> At 12:07 p.m. 21/02/2006, you wrote: > >> >hi > >> > > >> >i'd just release the game now and if people hack it so what, it gonna > >> happen > >> >that the way of life > >> >as liam says, honest people will buy it, dishonest, won't > >> >To be fair this security issue should have been checked out before > >> >development, if this was an issue with dot net > >> >not flaming just pointing out and commenting > >> >regards, will > >> > > >> >----- Original Message ----- > >> >From: "Thomas Ward" <[EMAIL PROTECTED]> > >> >To: <[email protected]> > >> >Sent: Monday, February 20, 2006 9:37 PM > >> >Subject: Re: audyssey: USA Games news. > >> > > >> > > >> >> Hi, Shaun. > >> >> yes, that is correct. we have to start over from scratch if we > >> switch to > >> >> C++. > >> >> > >> >> > >> >> shaun everiss wrote: > >> >>> so this means you need to redo the usagames engine to then? > >> >>> At 08:58 a.m. 21/02/2006, you wrote: > >> >>> > >> >>>> Hi, Shaun. > >> >>>> I really can't even begin to make a guess at when the updated > >> STFC 1.0 > >> >>>> would be ready. As you might guess some code can be directly > >> copied or > >> >>>> salvaged, and some of it has to be rewritten do to C++ specific > >> language > >> >>>> requirements. > >> >>>> One thing right now is I don't have the USA Games engine now that > >> it has > >> >>>> the same security issues as the game so everything is upside > >> down, and > >> >>>> needs to be rethought from the ground up. > >> >>>> > >> >>>> > >> >>>> shaun everiss wrote: > >> >>>> > >> >>>>> I understand, gmagames have a system hardware id bassed > system, and > >> >>>>> others have simular id based systems. > >> >>>>> Just don't go the way of ms with activation punnishing the lagit > >> guys > >> >>>>> thats all. > >> >>>>> Also if you decide to make your data files non hackable, > there are > >> >>>>> those of us that contribute sound and like to look at our sounds > >> we put > >> >>>>> in places. > >> >>>>> When will the stfc port be ready in the new c++ code? > >> >>>>> At 09:53 p.m. 20/02/2006, you wrote: > >> >>>>> > >> >>>>> > >> >>>>>> Hi, Shaun. > >> >>>>>> While it is true there is no way for a developer to absolutely > >> secure > >> >>>>>> a > >> >>>>>> product from theft, cracks, and piracy there are ways to make it > >> >>>>>> harder > >> >>>>>> and minimize the chances. > >> >>>>>> If you think of it this way you can't completely secure your > >> home from > >> >>>>>> burglers, but you will do whatever is necessary to make it > harder. > >> >>>>>> Before you leave you check the windows to make sure they are > >> down and > >> >>>>>> locked, lock the doors, and if you have one arm the security > panel. > >> >>>>>> Noone I know of in a high crime neighborhood leaves for work > >> with the > >> >>>>>> back door unlocked, an open window for people to crawl in to, > >> or owns > >> >>>>>> a > >> >>>>>> security panel and decides to leave it off. They would at > least do > >> >>>>>> those > >> >>>>>> security measures to make sure their home was safer than it > would > >> >>>>>> otherwise have been. > >> >>>>>> As for piracy in this comunity sad to say, but I recently > found out > >> >>>>>> there were an alarming number of accessible gamers pirating > GMA's > >> >>>>>> Shades > >> >>>>>> of Doom 1.0. Even though there were plenty of honest gamers > >> like me > >> >>>>>> who > >> >>>>>> baught their copies GMA and my company USA Games must > protect our > >> >>>>>> games > >> >>>>>> > >> >>>>>> > >> >>>>> >from those less than honest people as best we can. > >> >>>>> > >> >>>>> > >> >>>>>> shaun everiss wrote: > >> >>>>>> > >> >>>>>> > >> >>>>>>> Well I suppose you know what you are doing. > >> >>>>>>> Its however good to note that nothing is secure, as you can't > >> secure > >> >>>>>>> for everything and or anything. > >> >>>>>>> I would never hack a program though. > >> >>>>>>> I am not like that. > >> >>>>>>> At 08:55 p.m. 20/02/2006, you wrote: > >> >>>>>>> > >> >>>>>>> > >> >>>>>>> > >> >>>>>>>> Hi, Matt. > >> >>>>>>>> Thanks. I only wish I had taken more time to research security > >> >>>>>>>> before I > >> >>>>>>>> began writing STFC. If I had known how security week the final > >> >>>>>>>> product > >> >>>>>>>> would be I would have of course done things much different. > >> As it > >> >>>>>>>> stands > >> >>>>>>>> I can not release the game as is, as any reasonably compatent > >> hacker > >> >>>>>>>> could crack the game in a matter of minutes which is not > >> exceptable. > >> >>>>>>>> However, on the bright side of this I am finding out some good > >> >>>>>>>> alternatives to doing things and if I choose that route USA > >> Games > >> >>>>>>>> not > >> >>>>>>>> only will be more secure, but there are some extra bonuses > >> involved. > >> >>>>>>>> I am currently strongly thinking of converting all projects > >> to C++. > >> >>>>>>>> Not > >> >>>>>>>> only would I have a better security for the game there is > better > >> >>>>>>>> documentation for writing game scripting engines, better > >> support for > >> >>>>>>>> SAPI tts engines, etc.... So this might have a bright side > to it. > >> >>>>>>>> > >> >>>>>>>> > >> >>>>>>>> > >> >>>>>>>> > >> >>>>>>>> matt wrote: > >> >>>>>>>> > >> >>>>>>>> > >> >>>>>>>> > >> >>>>>>>>> That is bad news. I must commend you though for being a game > >> >>>>>>>>> creator who > >> >>>>>>>>> comes out and says when something is going wrong. I do > not mean > >> >>>>>>>>> anything bad > >> >>>>>>>>> about anyone else just saying that is a cool thing to say. I > >> wish > >> >>>>>>>>> you the > >> >>>>>>>>> best of luck in fixing the problem. Later, Matt > >> >>>>>>>>> ----- Original Message ----- > >> >>>>>>>>> From: "Thomas Ward" <[EMAIL PROTECTED]> > >> >>>>>>>>> To: <[email protected]> > >> >>>>>>>>> Sent: Sunday, February 19, 2006 11:25 PM > >> >>>>>>>>> Subject: audyssey: USA Games news. > >> >>>>>>>>> > >> >>>>>>>>> > >> >>>>>>>>> > >> >>>>>>>>> > >> >>>>>>>>> > >> >>>>>>>>> > >> >>>>>>>>>> USA Games News > >> >>>>>>>>>> > >> >>>>>>>>>> 2/20/2006 > >> >>>>>>>>>> > >> >>>>>>>>>> STFC Release in Doubt > >> >>>>>>>>>> > >> >>>>>>>>>> Greetings gamers, > >> >>>>>>>>>> We at USA Games have some good and bad news for our fans of > >> STFC. > >> >>>>>>>>>> The > >> >>>>>>>>>> good news the game is practically complete and is pretty > >> reliable. > >> >>>>>>>>>> The > >> >>>>>>>>>> bad news is that recently we have discovered some security > >> issues > >> >>>>>>>>>> with > >> >>>>>>>>>> the product which is of grave concern to me > inparticular. As a > >> >>>>>>>>>> result > >> >>>>>>>>>> this security issue could set development back for months, > >> and at > >> >>>>>>>>>> the > >> >>>>>>>>>> least a few weeks. > >> >>>>>>>>>> Unfortunately, the nature of the issue forces USA Games to > >> choose > >> >>>>>>>>>> between two options. the first option is to pay a quite a > >> sum of > >> >>>>>>>>>> money > >> >>>>>>>>>> to purchase licenses for pro grade security > applications. The > >> >>>>>>>>>> second > >> >>>>>>>>>> option USA Games rewrites STFC in a language in which this > >> >>>>>>>>>> security hole > >> >>>>>>>>>> is not a factor. As USA Games does not currently have the > >> funds > >> >>>>>>>>>> for the > >> >>>>>>>>>> former choice it will likely come down to the second choice. > >> >>>>>>>>>> However, > >> >>>>>>>>>> after just completing the game I am not in any mood to > >> start over > >> >>>>>>>>>> and > >> >>>>>>>>>> port the current game to something new. > >> >>>>>>>>>> As a result of this security discovery USA Games is haulting > >> >>>>>>>>>> production > >> >>>>>>>>>> on all of our titles until a suitable security can be > >> devised. It > >> >>>>>>>>>> is > >> >>>>>>>>>> possible some projects may have to be rewritten from > >> scratch, or > >> >>>>>>>>>> at the > >> >>>>>>>>>> very least wait until USA Games has enough funds to > >> complete them > >> >>>>>>>>>> using > >> >>>>>>>>>> pro grade security software. > >> >>>>>>>>>> I hope that in the future USA Games will be able to > bring some > >> >>>>>>>>>> truly > >> >>>>>>>>>> awesome titles to you all, but for the time being we will be > >> >>>>>>>>>> returning > >> >>>>>>>>>> to research and experiment. Once we have something we > are sure > >> >>>>>>>>>> will work > >> >>>>>>>>>> for us we will continue production of our titles. > >> >>>>>>>>>> Thanks, and happy gaming. > >> >>>>>>>>>> > >> >>>>>>>>>> > >> >>>>>>>>>> > >> >>>>>>>>>> to leave send a blank Email to: > >> >>>>>>>>>> [EMAIL PROTECTED] > >> >>>>>>>>>> You can contact the list owners/moderators by Emailing > >> >>>>>>>>>> [EMAIL PROTECTED] > >> >>>>>>>>>> to go nomail send a blank message to: > >> >>>>>>>>>> [EMAIL PROTECTED] > >> >>>>>>>>>> change "nomail" to "normal" to resume messages. > >> >>>>>>>>>> Yahoo! Groups Links > >> >>>>>>>>>> > >> >>>>>>>>>> > >> >>>>>>>>>> > >> >>>>>>>>>> > >> >>>>>>>>>> > >> >>>>>>>>>> > >> >>>>>>>>>> > >> >>>>>>>>>> > >> >>>>>>>>>> > >> >>>>>>>>>> > >> >>>>>>>>>> > >> >>>>>>>>> to leave send a blank Email to: > >> >>>>>>>>> [EMAIL PROTECTED] > >> >>>>>>>>> You can contact the list owners/moderators by Emailing > >> >>>>>>>>> [EMAIL PROTECTED] > >> >>>>>>>>> to go nomail send a blank message to: > >> >>>>>>>>> [EMAIL PROTECTED] > >> >>>>>>>>> change "nomail" to "normal" to resume messages. > >> >>>>>>>>> Yahoo! Groups Links > >> >>>>>>>>> > >> >>>>>>>>> > >> >>>>>>>>> > >> >>>>>>>>> > >> >>>>>>>>> > >> >>>>>>>>> > >> >>>>>>>>> > >> >>>>>>>>> > >> >>>>>>>>> > >> >>>>>>>>> > >> >>>>>>>>> > >> >>>>>>>>> > >> >>>>>>>> to leave send a blank Email to: > >> >>>>>>>> [EMAIL PROTECTED] > >> >>>>>>>> You can contact the list owners/moderators by Emailing > >> >>>>>>>> [EMAIL PROTECTED] > >> >>>>>>>> to go nomail send a blank message to: > >> >>>>>>>> [EMAIL PROTECTED] > >> >>>>>>>> change "nomail" to "normal" to resume messages. > >> >>>>>>>> Yahoo! Groups Links > >> >>>>>>>> > >> >>>>>>>> > >> >>>>>>>> > >> >>>>>>>> > >> >>>>>>>> > >> >>>>>>>> > >> >>>>>>>> > >> >>>>>>> to leave send a blank Email to: > >> >>>>>>> [EMAIL PROTECTED] > >> >>>>>>> You can contact the list owners/moderators by Emailing > >> >>>>>>> [EMAIL PROTECTED] > >> >>>>>>> to go nomail send a blank message to: > >> >>>>>>> [EMAIL PROTECTED] > >> >>>>>>> change "nomail" to "normal" to resume messages. > >> >>>>>>> Yahoo! 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Groups Links > >> >>>>> > >> >>>>> > >> >>>>> > >> >>>>> > >> >>>>> > >> >>>>> > >> >>>>> > >> >>>>> > >> >>>>> > >> >>>> > >> >>>> to leave send a blank Email to: > >> [EMAIL PROTECTED] > >> >>>> You can contact the list owners/moderators by Emailing > >> >>>> [EMAIL PROTECTED] > >> >>>> to go nomail send a blank message to: > >> [EMAIL PROTECTED] > >> >>>> change "nomail" to "normal" to resume messages. > >> >>>> Yahoo! Groups Links > >> >>>> > >> >>>> > >> >>>> > >> >>>> > >> >>>> > >> >>> > >> >>> > >> >>> > >> >>> > >> >>> to leave send a blank Email to: > >> [EMAIL PROTECTED] > >> >>> You can contact the list owners/moderators by Emailing > >> >>> [EMAIL PROTECTED] > >> >>> to go nomail send a blank message to: > >> [EMAIL PROTECTED] > >> >>> change "nomail" to "normal" to resume messages. > >> >>> Yahoo! Groups Links > >> >>> > >> >>> > >> >>> > >> >>> > >> >>> > >> >>> > >> >>> > >> >>> > >> >> > >> >> > >> >> > >> >> to leave send a blank Email to: > [EMAIL PROTECTED] > >> >> You can contact the list owners/moderators by Emailing > >> >> [EMAIL PROTECTED] > >> >> to go nomail send a blank message to: > >> [EMAIL PROTECTED] > >> >> change "nomail" to "normal" to resume messages. > >> >> Yahoo! Groups Links > >> >> > >> >> > >> >> > >> >> > >> >> > >> >> > >> > > >> > > >> > > >> >to leave send a blank Email to: > [EMAIL PROTECTED] > >> >You can contact the list owners/moderators by Emailing > >> [EMAIL PROTECTED] > >> >to go nomail send a blank message to: > [EMAIL PROTECTED] > >> >change "nomail" to "normal" to resume messages. > >> >Yahoo! Groups Links > >> > > >> > > >> > > >> > > >> > >> > >> > >> > >> to leave send a blank Email to: [EMAIL PROTECTED] > >> You can contact the list owners/moderators by Emailing > >> [EMAIL PROTECTED] > >> to go nomail send a blank message to: > [EMAIL PROTECTED] > >> change "nomail" to "normal" to resume messages. > >> > >> > >> > >> SPONSORED LINKS > >> Visually impaired product > >> > <http://groups.yahoo.com/gads?t=ms&k=Visually+impaired+product&w1=Visually+impaired+product&w2=Visually+impaired&w3=Computer+game+design+schools&w4=Computer+games&w5=Computer+game+magazine&w6=Computer+chess+games&c=6&s=162&.sig=VPIm_ssPSG5c4KoEkDwyyA > > <http://groups.yahoo.com/gads?t=ms&k=Visually+impaired+product&w1=Visually+impaired+product&w2=Visually+impaired&w3=Computer+game+design+schools&w4=Computer+games&w5=Computer+game+magazine&w6=Computer+chess+games&c=6&s=162&.sig=VPIm_ssPSG5c4KoEkDwyyA>> > > > >> Visually impaired > >> > <http://groups.yahoo.com/gads?t=ms&k=Visually+impaired&w1=Visually+impaired+product&w2=Visually+impaired&w3=Computer+game+design+schools&w4=Computer+games&w5=Computer+game+magazine&w6=Computer+chess+games&c=6&s=162&.sig=-2iuidI2uo71hovbr5tgGg > > <http://groups.yahoo.com/gads?t=ms&k=Visually+impaired&w1=Visually+impaired+product&w2=Visually+impaired&w3=Computer+game+design+schools&w4=Computer+games&w5=Computer+game+magazine&w6=Computer+chess+games&c=6&s=162&.sig=-2iuidI2uo71hovbr5tgGg>> > > > >> Computer game design schools > >> > <http://groups.yahoo.com/gads?t=ms&k=Computer+game+design+schools&w1=Visually+impaired+product&w2=Visually+impaired&w3=Computer+game+design+schools&w4=Computer+games&w5=Computer+game+magazine&w6=Computer+chess+games&c=6&s=162&.sig=4_wHdQhjgMzl2dVNjfdYrg > > <http://groups.yahoo.com/gads?t=ms&k=Computer+game+design+schools&w1=Visually+impaired+product&w2=Visually+impaired&w3=Computer+game+design+schools&w4=Computer+games&w5=Computer+game+magazine&w6=Computer+chess+games&c=6&s=162&.sig=4_wHdQhjgMzl2dVNjfdYrg>> > > > >> > >> Computer games > >> > <http://groups.yahoo.com/gads?t=ms&k=Computer+games&w1=Visually+impaired+product&w2=Visually+impaired&w3=Computer+game+design+schools&w4=Computer+games&w5=Computer+game+magazine&w6=Computer+chess+games&c=6&s=162&.sig=lEytAuoy3zDHt_rUdgxW1A > > <http://groups.yahoo.com/gads?t=ms&k=Computer+games&w1=Visually+impaired+product&w2=Visually+impaired&w3=Computer+game+design+schools&w4=Computer+games&w5=Computer+game+magazine&w6=Computer+chess+games&c=6&s=162&.sig=lEytAuoy3zDHt_rUdgxW1A>> > > > >> Computer game magazine > >> > <http://groups.yahoo.com/gads?t=ms&k=Computer+game+magazine&w1=Visually+impaired+product&w2=Visually+impaired&w3=Computer+game+design+schools&w4=Computer+games&w5=Computer+game+magazine&w6=Computer+chess+games&c=6&s=162&.sig=_ldmWpxT-POO-lnvfAX2PA > > <http://groups.yahoo.com/gads?t=ms&k=Computer+game+magazine&w1=Visually+impaired+product&w2=Visually+impaired&w3=Computer+game+design+schools&w4=Computer+games&w5=Computer+game+magazine&w6=Computer+chess+games&c=6&s=162&.sig=_ldmWpxT-POO-lnvfAX2PA>> > > > >> Computer chess games > >> > <http://groups.yahoo.com/gads?t=ms&k=Computer+chess+games&w1=Visually+impaired+product&w2=Visually+impaired&w3=Computer+game+design+schools&w4=Computer+games&w5=Computer+game+magazine&w6=Computer+chess+games&c=6&s=162&.sig=hli5UanEk7GxG0xMy5qE8Q > > <http://groups.yahoo.com/gads?t=ms&k=Computer+chess+games&w1=Visually+impaired+product&w2=Visually+impaired&w3=Computer+game+design+schools&w4=Computer+games&w5=Computer+game+magazine&w6=Computer+chess+games&c=6&s=162&.sig=hli5UanEk7GxG0xMy5qE8Q>> > > > >> > >> > >> > >> > ------------------------------------------------------------------------ > >> YAHOO! GROUPS LINKS > >> > >> * Visit your group "blindgamers > >> <http://groups.yahoo.com/group/blindgamers>" on the web. > >> > >> * To unsubscribe from this group, send an email to: > >> [EMAIL PROTECTED] > >> > <mailto:[EMAIL PROTECTED]> > >> > >> * Your use of Yahoo! Groups is subject to the Yahoo! Terms of > >> Service <http://docs.yahoo.com/info/terms/>. > >> > >> > >> > ------------------------------------------------------------------------ > >> > > > > > > > >to leave send a blank Email to: [EMAIL PROTECTED] > >You can contact the list owners/moderators by Emailing > [EMAIL PROTECTED] > >to go nomail send a blank message to: [EMAIL PROTECTED] > >change "nomail" to "normal" to resume messages. > >Yahoo! Groups Links > > > > > > > > > > > > > to leave send a blank Email to: [EMAIL PROTECTED] > You can contact the list owners/moderators by Emailing > [EMAIL PROTECTED] > to go nomail send a blank message to: [EMAIL PROTECTED] > change "nomail" to "normal" to resume messages. > > > > SPONSORED LINKS > Visually impaired product > <http://groups.yahoo.com/gads?t=ms&k=Visually+impaired+product&w1=Visually+impaired+product&w2=Visually+impaired&w3=Computer+game+design+schools&w4=Computer+games&w5=Computer+game+magazine&w6=Computer+chess+games&c=6&s=162&.sig=VPIm_ssPSG5c4KoEkDwyyA> > > Visually impaired > <http://groups.yahoo.com/gads?t=ms&k=Visually+impaired&w1=Visually+impaired+product&w2=Visually+impaired&w3=Computer+game+design+schools&w4=Computer+games&w5=Computer+game+magazine&w6=Computer+chess+games&c=6&s=162&.sig=-2iuidI2uo71hovbr5tgGg> > > Computer game design schools > <http://groups.yahoo.com/gads?t=ms&k=Computer+game+design+schools&w1=Visually+impaired+product&w2=Visually+impaired&w3=Computer+game+design+schools&w4=Computer+games&w5=Computer+game+magazine&w6=Computer+chess+games&c=6&s=162&.sig=4_wHdQhjgMzl2dVNjfdYrg> > > > Computer games > <http://groups.yahoo.com/gads?t=ms&k=Computer+games&w1=Visually+impaired+product&w2=Visually+impaired&w3=Computer+game+design+schools&w4=Computer+games&w5=Computer+game+magazine&w6=Computer+chess+games&c=6&s=162&.sig=lEytAuoy3zDHt_rUdgxW1A> > > Computer game magazine > <http://groups.yahoo.com/gads?t=ms&k=Computer+game+magazine&w1=Visually+impaired+product&w2=Visually+impaired&w3=Computer+game+design+schools&w4=Computer+games&w5=Computer+game+magazine&w6=Computer+chess+games&c=6&s=162&.sig=_ldmWpxT-POO-lnvfAX2PA> > > Computer chess games > <http://groups.yahoo.com/gads?t=ms&k=Computer+chess+games&w1=Visually+impaired+product&w2=Visually+impaired&w3=Computer+game+design+schools&w4=Computer+games&w5=Computer+game+magazine&w6=Computer+chess+games&c=6&s=162&.sig=hli5UanEk7GxG0xMy5qE8Q> > > > > > ------------------------------------------------------------------------ > YAHOO! GROUPS LINKS > > * Visit your group "blindgamers > <http://groups.yahoo.com/group/blindgamers>" on the web. > > * To unsubscribe from this group, send an email to: > [EMAIL PROTECTED] > <mailto:[EMAIL PROTECTED]> > > * Your use of Yahoo! Groups is subject to the Yahoo! Terms of > Service <http://docs.yahoo.com/info/terms/>. > > > ------------------------------------------------------------------------ > to leave send a blank Email to: [EMAIL PROTECTED] You can contact the list owners/moderators by Emailing [EMAIL PROTECTED] to go nomail send a blank message to: [EMAIL PROTECTED] change "nomail" to "normal" to resume messages. Yahoo! Groups Links <*> To visit your group on the web, go to: http://groups.yahoo.com/group/blindgamers/ <*> To unsubscribe from this group, send an email to: [EMAIL PROTECTED] <*> Your use of Yahoo! Groups is subject to: http://docs.yahoo.com/info/terms/
