hi tom do you have to code the other eight levels then? the first two levels are completed i assume, but the full version has music as well? regards, will
----- Original Message ----- From: "Thomas Ward" <[EMAIL PROTECTED]> To: <[email protected]> Sent: Monday, February 27, 2006 10:59 AM Subject: Re: audyssey: The future of Alchemy's games > Hi. > The original Montezuma's Revenge for the Atari was a side-scroller. That > is why James made it a side-scroller. > I agree it would be more interesting as a 3D FPS type game, but > unfortunately that would require allot of extra work. Perhaps a 2.0 > version? > For example let's say USA Games finishes this one and some down the road > we design a game like it, but add in the features like that. I'm not > saying I am going to do that, but it is an idea to think about. > > > > Petr Bláha wrote: >> Whether sidescroller or not, that is question. >> For example Superliam is Sidescroller and it is apsolutely cool, >> interesting, i played demo for many times, cause i still wanted to be >> betteer and better. >> But in case of monty? What a pity it's only sidescroller. Do you remember >> aztec temple level in Monkey busyness? It was 3D and if monty had been >> developed the same way as it, that would be much more impressive >> feeling to >> play it. >> I don't want to flame someone, thats just my oppinion. >> ----- Original Message ----- >> From: "Orin" <[EMAIL PROTECTED]> >> To: <[email protected]> >> Sent: Sunday, February 26, 2006 10:27 PM >> Subject: Re: audyssey: The future of Alchemy's games >> >> >> > Well, what really pist me off is that we had to go through this >> crap. We >> > had >> > to hear those announcements of "The full version will be out on <date>, >> > when >> > he knew dam well it wasn't coming out, he wanted to release the demo to >> > make >> > us happy and than disappear afterwards. But I guess that's what we >> expect >> > from a guy who needs to go to high school again in regards to >> business. I >> > swear, if I was a game developer selling games, I'd probably make alot >> > more >> > money than he would, not to mention the fact of setting good prices, >> > not >> > make a side scroller fiffty dollars. I don't even think the sighted >> market >> > has side scrollers anymore. They have 3d games, which is what we need. >> > Game >> > developers say they don't have time? If they have time to build all >> these >> > side scrollers, than they certainly have time to build a proper true 3D >> > game >> > like max was going to be, but the people in the so called community >> runed >> > it, which isn't the case. It was him, parly. I mean, look. James >> might by >> > lying to us again, or he was, rather, so therefore, that's why he >> doesn't >> > wanna creat games anymore. He fears that if he does create games, he >> will >> > never be trusted. If i remember correctly, after the demo was >> released he >> > said he'd release the full version, and he nacked the price up to a >> > wapping >> > $39.95 and said it was shipping. That was a lye, because if the other >> > levels >> > in the game waren't designed yet, how could it be shipping? That just >> > doesn't make sense to me. >> > >> > So, the quote of the day is, "Alchemy game studeos is like a jigsaw >> > puzzle; >> > or puzzle, because you don't know what he'll be doing/saying next >> and not >> > really doing said things. >> > >> > That's my prospective on the whole subject, I mean, it's great that >> Tom is >> > taking it over. But that's my subject on Alchemy's Games. I think if >> Tom >> > is >> > doing raceway etc, he should start making 3d games now, since that was >> > what >> > Alchemy was going to do. >> > >> > Orin. >> > >> > P.S. To making 3D games, it not only takes time, but reading. If you >> have >> > the time to read things about direct X and 3D sound, please don't waist >> > time >> > doing so. I don't mean to get or start a flame war, but I don't have >> > the >> > time, or the brain, to develop games, and I'd like to see more 3D. >> > Okay, >> > side scrollar is okay but it's pretty much out of standards now. >> > >> > >> > ----- Original Message ----- >> > From: "brenda green" <[EMAIL PROTECTED]> >> > To: <[email protected]> >> > Sent: Sunday, February 26, 2006 8:01 AM >> > Subject: Re: audyssey: The future of Alchemy's games >> > >> > >> >> Well Tom, all I can say here is it's nice to finally find out what is >> >> really >> >> happening with these games. >> >> >> >> As for saying "I told you so", I can't say that because I really >> >> didn't >> >> say >> >> anything just copied requests for pre-orders and release dates. What I >> >> will >> >> say is instead of spending time flaming me, perhaps those people >> >> should >> >> have >> >> spent the time considering the information given in my posts. My posts >> >> were >> >> not opinion and they were not flaming. They simply stated facts >> given by >> >> a >> >> developer. >> >> >> >> >> >> >> >> to leave send a blank Email to: >> >> [EMAIL PROTECTED] >> >> You can contact the list owners/moderators by Emailing >> >> [EMAIL PROTECTED] >> >> to go nomail send a blank message to: >> [EMAIL PROTECTED] >> >> change "nomail" to "normal" to resume messages. >> >> Yahoo! Groups Links >> >> >> >> >> >> >> >> >> >> >> >> >> >> >> > >> > >> > >> > to leave send a blank Email to: [EMAIL PROTECTED] >> > You can contact the list owners/moderators by Emailing >> > [EMAIL PROTECTED] >> > to go nomail send a blank message to: >> > [EMAIL PROTECTED] >> > change "nomail" to "normal" to resume messages. >> > Yahoo! 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