hi tom

do you have to code the other eight levels then?
the first two levels are completed i assume, but the full version has music 
as well?
regards, will

----- Original Message ----- 
From: "Thomas Ward" <[EMAIL PROTECTED]>
To: <[email protected]>
Sent: Monday, February 27, 2006 10:59 AM
Subject: Re: audyssey: The future of Alchemy's games


> Hi.
> The original Montezuma's Revenge for the Atari was a side-scroller. That
> is why James made it a side-scroller.
> I agree it would be more interesting as a 3D FPS type game, but
> unfortunately that would require allot of extra work. Perhaps a 2.0 
> version?
> For example let's say USA Games finishes this one and some down the road
> we design a game like it, but add in the features like that. I'm not
> saying I am going to do that, but it is an idea to think about.
>
>
>
> Petr Bláha wrote:
>> Whether sidescroller or not, that is question.
>> For example Superliam is Sidescroller and it is apsolutely cool,
>> interesting, i played demo for many times, cause i still wanted to be
>> betteer and better.
>> But in case of monty? What a pity it's only sidescroller. Do you remember
>> aztec temple level in Monkey busyness? It was 3D and if monty had been
>> developed the same way as it, that would be much more impressive
>> feeling to
>> play it.
>> I don't want to flame someone, thats just my oppinion.
>> ----- Original Message -----
>> From: "Orin" <[EMAIL PROTECTED]>
>> To: <[email protected]>
>> Sent: Sunday, February 26, 2006 10:27 PM
>> Subject: Re: audyssey: The future of Alchemy's games
>>
>>
>> > Well, what really pist me off is that we had to go through this
>> crap. We
>> > had
>> > to hear those announcements of "The full version will be out on <date>,
>> > when
>> > he knew dam well it wasn't coming out, he wanted to release the demo to
>> > make
>> > us happy and than disappear afterwards. But I guess that's what we
>> expect
>> > from a guy who needs to go to high school again in regards to
>> business. I
>> > swear, if I was a game developer selling games, I'd probably make alot
>> > more
>> > money than he would, not to mention the fact of setting good prices, 
>> > not
>> > make a side scroller fiffty dollars. I don't even think the sighted
>> market
>> > has side scrollers anymore. They have 3d games, which is what we need.
>> > Game
>> > developers say they don't have time? If they have time to build all
>> these
>> > side scrollers, than they certainly have time to build a proper true 3D
>> > game
>> > like max was going to be, but the people in the so called community
>> runed
>> > it, which isn't the case. It was him, parly. I mean, look. James
>> might by
>> > lying to us again, or he was, rather, so therefore, that's why he
>> doesn't
>> > wanna creat games anymore. He fears that if he does create games, he
>> will
>> > never be trusted. If i remember correctly, after the demo was
>> released he
>> > said he'd release the full version, and he nacked the price up to a
>> > wapping
>> > $39.95 and said it was shipping. That was a lye, because if the other
>> > levels
>> > in the game waren't designed yet, how could it be shipping? That just
>> > doesn't make sense to me.
>> >
>> > So, the quote of the day is, "Alchemy game studeos is like a jigsaw
>> > puzzle;
>> > or puzzle, because you don't know what he'll be doing/saying next
>> and not
>> > really doing said things.
>> >
>> > That's my prospective on the whole subject, I mean, it's great that
>> Tom is
>> > taking it over. But that's my subject on Alchemy's Games. I think if
>> Tom
>> > is
>> > doing raceway etc, he should start making 3d games now, since that was
>> > what
>> > Alchemy was going to do.
>> >
>> > Orin.
>> >
>> > P.S. To making 3D games, it not only takes time, but reading. If you
>> have
>> > the time to read things about direct X and 3D sound, please don't waist
>> > time
>> > doing so. I don't mean to get or start a flame war, but I don't have 
>> > the
>> > time, or the brain, to develop games, and I'd like to see more 3D. 
>> > Okay,
>> > side scrollar is okay but it's pretty much out of standards now.
>> >
>> >
>> > ----- Original Message -----
>> > From: "brenda green" <[EMAIL PROTECTED]>
>> > To: <[email protected]>
>> > Sent: Sunday, February 26, 2006 8:01 AM
>> > Subject: Re: audyssey: The future of Alchemy's games
>> >
>> >
>> >> Well Tom, all I can say here is it's nice to finally find out what is
>> >> really
>> >> happening with these games.
>> >>
>> >> As for saying "I told you so", I can't say that because I really 
>> >> didn't
>> >> say
>> >> anything just copied requests for pre-orders and release dates. What I
>> >> will
>> >> say is instead of spending time flaming me, perhaps those people 
>> >> should
>> >> have
>> >> spent the time considering the information given in my posts. My posts
>> >> were
>> >> not opinion and they were not flaming. They simply stated facts
>> given by
>> >> a
>> >> developer.
>> >>
>> >>
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