Hi, Will.
As far as I know James hasn't any music for Montezuma's Revenge, but I 
could certainly obtain some kinds of music to put in the game  to set 
the mood.
As for the remaining levels I will wind up having to create them as well 
as update the primary source to correct some other issues.
 

will wrote:
> hi tom
>
> do you have to code the other eight levels then?
> the first two levels are completed i assume, but the full version has 
> music
> as well?
> regards, will
>
> ----- Original Message -----
> From: "Thomas Ward" <[EMAIL PROTECTED]>
> To: <[email protected]>
> Sent: Monday, February 27, 2006 10:59 AM
> Subject: Re: audyssey: The future of Alchemy's games
>
>
> > Hi.
> > The original Montezuma's Revenge for the Atari was a side-scroller. That
> > is why James made it a side-scroller.
> > I agree it would be more interesting as a 3D FPS type game, but
> > unfortunately that would require allot of extra work. Perhaps a 2.0
> > version?
> > For example let's say USA Games finishes this one and some down the road
> > we design a game like it, but add in the features like that. I'm not
> > saying I am going to do that, but it is an idea to think about.
> >
> >
> >
> > Petr Bláha wrote:
> >> Whether sidescroller or not, that is question.
> >> For example Superliam is Sidescroller and it is apsolutely cool,
> >> interesting, i played demo for many times, cause i still wanted to be
> >> betteer and better.
> >> But in case of monty? What a pity it's only sidescroller. Do you 
> remember
> >> aztec temple level in Monkey busyness? It was 3D and if monty had been
> >> developed the same way as it, that would be much more impressive
> >> feeling to
> >> play it.
> >> I don't want to flame someone, thats just my oppinion.
> >> ----- Original Message -----
> >> From: "Orin" <[EMAIL PROTECTED]>
> >> To: <[email protected]>
> >> Sent: Sunday, February 26, 2006 10:27 PM
> >> Subject: Re: audyssey: The future of Alchemy's games
> >>
> >>
> >> > Well, what really pist me off is that we had to go through this
> >> crap. We
> >> > had
> >> > to hear those announcements of "The full version will be out on 
> <date>,
> >> > when
> >> > he knew dam well it wasn't coming out, he wanted to release the 
> demo to
> >> > make
> >> > us happy and than disappear afterwards. But I guess that's what we
> >> expect
> >> > from a guy who needs to go to high school again in regards to
> >> business. I
> >> > swear, if I was a game developer selling games, I'd probably make 
> alot
> >> > more
> >> > money than he would, not to mention the fact of setting good prices,
> >> > not
> >> > make a side scroller fiffty dollars. I don't even think the sighted
> >> market
> >> > has side scrollers anymore. They have 3d games, which is what we 
> need.
> >> > Game
> >> > developers say they don't have time? If they have time to build all
> >> these
> >> > side scrollers, than they certainly have time to build a proper 
> true 3D
> >> > game
> >> > like max was going to be, but the people in the so called community
> >> runed
> >> > it, which isn't the case. It was him, parly. I mean, look. James
> >> might by
> >> > lying to us again, or he was, rather, so therefore, that's why he
> >> doesn't
> >> > wanna creat games anymore. He fears that if he does create games, he
> >> will
> >> > never be trusted. If i remember correctly, after the demo was
> >> released he
> >> > said he'd release the full version, and he nacked the price up to a
> >> > wapping
> >> > $39.95 and said it was shipping. That was a lye, because if the other
> >> > levels
> >> > in the game waren't designed yet, how could it be shipping? That just
> >> > doesn't make sense to me.
> >> >
> >> > So, the quote of the day is, "Alchemy game studeos is like a jigsaw
> >> > puzzle;
> >> > or puzzle, because you don't know what he'll be doing/saying next
> >> and not
> >> > really doing said things.
> >> >
> >> > That's my prospective on the whole subject, I mean, it's great that
> >> Tom is
> >> > taking it over. But that's my subject on Alchemy's Games. I think if
> >> Tom
> >> > is
> >> > doing raceway etc, he should start making 3d games now, since 
> that was
> >> > what
> >> > Alchemy was going to do.
> >> >
> >> > Orin.
> >> >
> >> > P.S. To making 3D games, it not only takes time, but reading. If you
> >> have
> >> > the time to read things about direct X and 3D sound, please don't 
> waist
> >> > time
> >> > doing so. I don't mean to get or start a flame war, but I don't have
> >> > the
> >> > time, or the brain, to develop games, and I'd like to see more 3D.
> >> > Okay,
> >> > side scrollar is okay but it's pretty much out of standards now.
> >> >
> >> >
> >> > ----- Original Message -----
> >> > From: "brenda green" <[EMAIL PROTECTED]>
> >> > To: <[email protected]>
> >> > Sent: Sunday, February 26, 2006 8:01 AM
> >> > Subject: Re: audyssey: The future of Alchemy's games
> >> >
> >> >
> >> >> Well Tom, all I can say here is it's nice to finally find out 
> what is
> >> >> really
> >> >> happening with these games.
> >> >>
> >> >> As for saying "I told you so", I can't say that because I really
> >> >> didn't
> >> >> say
> >> >> anything just copied requests for pre-orders and release dates. 
> What I
> >> >> will
> >> >> say is instead of spending time flaming me, perhaps those people
> >> >> should
> >> >> have
> >> >> spent the time considering the information given in my posts. My 
> posts
> >> >> were
> >> >> not opinion and they were not flaming. They simply stated facts
> >> given by
> >> >> a
> >> >> developer.
> >> >>
> >> >>
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