we are using the DevCpp IDE, instead of the Visual C++. I am thinking that 
is what you mean, I still don't understand all the stuff about programming, 
that I am sure will come with experience and lots of trial and error.
----- Original Message ----- 
From: "Thomas Ward" <[EMAIL PROTECTED]>
To: <[email protected]>
Sent: Thursday, March 23, 2006 8:34 AM
Subject: Re: audyssey: linux games


> Hi,
> yeah, in the long run it is easier just to pick one os and stick with
> it. Especially, if you use allot of win32 API programming. The Win32 API
> is the backbone for doing dialogs, buttons, check boxes, etc in Windows
> using C++.
> Fortunately, the .NET framework API is much easier to use with .NET
> languages, but the Win32 is ok once you know how to do it.
> In either case i recommend using Visual Studio 2003 or higher for
> writing your apps. If you still want to do Win32 programming just select
> it from the C++ application types, and the .NET stuff won't be used. Why
> do I suggest VS 2003 or VS 2005?
> Well, in prier versions of Visual Studio it was practically impossible
> to design a dialog box let alone anything more complicated in C++. Many
> blind users ended up using Borland C++ Builder for that reason.
> I don't know what your class is using but Visual C++ 6 isn't all that
> accessible when it comes to Windows programming that involves MFC and
> Windows win32 API.
>
>
>
> Richard Bennett wrote:
>> so I am guessing that it is probably easier just to code for Windows
>> games,
>> since that is the industry standards, or seems to be, or audio bsed 
>> games?
>
>
>
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