so I am guessing that it is probably easier just to code for Windows games, 
since that is the industry standards, or seems to be, or audio bsed games?
----- Original Message ----- 
From: "Thomas Ward" <[EMAIL PROTECTED]>
To: <[email protected]>
Sent: Wednesday, March 22, 2006 10:52 PM
Subject: Re: audyssey: linux games


> Hi Richard,
> It all depends on how it is done. If you want an actual Window for your
> game, dialog boxes, etc that stuff is pretty Windows specific. The Linux
> graphical tool kits are specific to the Linux graphical user interface.
> So those areas would have to be made independantly.
> As for sound if you replaced DirectX directSound with something like
> OpenAL then there would be no problem. There is a OpenAL SDK for
> Windows, Linux, and Mac so cross building that would be a simple matter.
> SDL will do good keyboard handling for either os, but if you want
> joysticks and then DirectX and Windows is a better option.
>
>
>
> Richard Bennett wrote:
>> That is what I have noticed, with this topic. But since I am going to be
>> coding in C++, I don't think it would be that difficult to make the games
>> that I will be creating able to be played on both Windows and Linux would
>> it?
>
>
>
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