Eclipse is platform-independent too, if I'm not mistaken. That might also 
be an alternative for creating standard windows/dialog boxes on multiple 
platforms.

/Tobias


On Thu, 23 Mar 2006, Richard Bennett wrote:

> we are using the DevCpp IDE, instead of the Visual C++. I am thinking that 
> is what you mean, I still don't understand all the stuff about programming, 
> that I am sure will come with experience and lots of trial and error.
> ----- Original Message ----- 
> From: "Thomas Ward" <[EMAIL PROTECTED]>
> To: <[email protected]>
> Sent: Thursday, March 23, 2006 8:34 AM
> Subject: Re: audyssey: linux games
> 
> 
> > Hi,
> > yeah, in the long run it is easier just to pick one os and stick with
> > it. Especially, if you use allot of win32 API programming. The Win32 API
> > is the backbone for doing dialogs, buttons, check boxes, etc in Windows
> > using C++.
> > Fortunately, the .NET framework API is much easier to use with .NET
> > languages, but the Win32 is ok once you know how to do it.
> > In either case i recommend using Visual Studio 2003 or higher for
> > writing your apps. If you still want to do Win32 programming just select
> > it from the C++ application types, and the .NET stuff won't be used. Why
> > do I suggest VS 2003 or VS 2005?
> > Well, in prier versions of Visual Studio it was practically impossible
> > to design a dialog box let alone anything more complicated in C++. Many
> > blind users ended up using Borland C++ Builder for that reason.
> > I don't know what your class is using but Visual C++ 6 isn't all that
> > accessible when it comes to Windows programming that involves MFC and
> > Windows win32 API.
> >
> >
> >
> > Richard Bennett wrote:
> >> so I am guessing that it is probably easier just to code for Windows
> >> games,
> >> since that is the industry standards, or seems to be, or audio bsed 
> >> games?
> >
> >
> >
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> 
> 
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