I like trying to beat my best and others, too.

----- Original Message ----- 
From: "Thomas Ward" <[EMAIL PROTECTED]>
To: <[email protected]>
Sent: Sunday, March 26, 2006 12:48 PM
Subject: Re: you're not sure why?? - Re: audyssey: Monty new audio 
environment.


> Hi Charles,
> Yes, replay and challenge is a big part to selling games. Even more than
> graphics and sound. However, i am exploring ways of making Monty more
> replayable.
> It seams today replay values have changed since the old Atari days. In
> the original Monty had allot of replay value because you wanted to get
> as many points as possible, and find your way to the final treasure. The
> same goals applies to Monty of today.
> However, upon reading the review in Audyssey it has me gussing on what
> people think are replayable values. Isn't beating your highest score a
> goal, or has that changed socially?
>
>
>
>
>
>
> Charles Rivard wrote:
>> Not sure why?  How's this for a reason:  It is, after all, what you
>> use to
>> play the game.  So much focus of games for the sighted gamer seems to
>> be the
>> graphics.  It is the same for the blind player.  Sound is the thing.  Of
>> course, there should be other important aspects of a game, too,
>> whether you
>> are seing it or hearing it, such as amount of challenge and a good
>> plot that
>> lend to replay value.  For me, an example would be Grizly Gulch.  Good
>> sound, but where is the replay value other than the saloon?  Then again,
>> there is Aliens in the Outback or Pinball Xtreme.  Good sound and good
>> replay value, too.  Same with Monkey Business and, um, let's see, what
>> was
>> the name of that other--oh, yeah--Super Liam.  heh heh heh.
>
>
>
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