Hi Ron,
the new Monty engine does support 4 skill levels from easy to insane 
which should allow players plenty of room to beat there records. Plus 
the four bonus levels will help in that as well.
Of course, since it is classic arcade many things are not random which 
is easy to code, but does lack for something new.
Although, I am thinking of changing some items like snakes. In the 
original and in James version the snakes just laid there and you jumped 
over them. Why not make the snakes be able to chase, attack, etc.
That way you might have to jump, sprint, etc to get away from them.




Ron Schamerhorn wrote:
> Hi Tom
>
>   For myself surpassing my high score is certainly part of it.  However
> there also needs to be another reason to play.  Something along the 
> lines of
> randomness, difficulty, or just a fun time playing!
>   As for the last point there let me elaborate.  Back in the days I 
> had an
> Atari 2600, and also an Odyssey 2.  *lol*  I remember the hours I'd pass
> playing Asteroids, Bezerk, Yar's Revenge [Atari titles] and Showdown,
> Armoured Encounter, K.C. Munchkin [Odyssey].
>   At the time each time you played the game it was pretty much the 
> same, but
> the attempt to beat one's own record, and the fact the game was still
> enjoyable to play gave it the replay value to me.  I hope this gets the
> point across.
>   Also thinking about it as a side note.  The Munchkin [Pac-man sort of]
> actually had an editor to create your own layouts for the levels.
>   With racing I think there would be enough variables to definitely have
> replay time and again.  I'd also vote nascar too.
>
> Ron



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