I think that although 16 points seems like an 'odd' (unusual rather than
numerical) number to choose, I think the simplicity of the choices makes it
far more intuitive for young or new players (the choices on the BULA scoring
system are generally poor, normal, excellent). The system suggested earlier
on in this thread of a 1st, 2nd, 3rd choice
team-that-you-play-against-over-a-weekend may well be useful to keep TD's
sane and to keep flustered captains on-side, it's not so useful if you have
beginners playing in a single demonstration match and you want to instill
them with a notion of spirit.

The BULA system has a breakdown of how you should be grading the opposition
(a very important lesson for new-comers) and it is also requires players to
look at their own game. There is one section on Emotional Control which
would be a useful tool if you're trying to teach a players that kicking a
disc about if s/he drops it is unacceptable.

I don't think it needs dumbing down, I think that kids can easily decide
whether another team's use of anglo-saxon was poor, normal or good. I also
like the final question which is something along the lines of "Was your
opponent: a) less spirited than you, b) the same, c) more spirited than
you". I think youngsters that get into the habit of recognising a more
spirited team and rewarding them for it is a good thing.

I'm not saying I wish to see the BULA scoring system at every competition,
or that I think a print out of the rules and a score between 1-to-5 wouldn't
suffice but I would strongly recommend that people who are
introducing Spirit to kids who maybe have a background in other sports use
the BULA system and explain it rather than just say "How spirited were the
opposition, score 1 to 5".

pugh

ps I hosted a tournament where spirit was a score of 1 to 5. Over 95% of
scores were "4". Was it an incredibly spirited event or were people just a
little non-plussed with the freedom offered to them? Dunno.




2008/7/15 <[EMAIL PROTECTED]>:

> Ok but, you aren't scoring on a moving slide between 1 and 16, you are
> scoring each aspect as 0 - not there, 1 - good, 2 - exceptional, 0-2
> surely this is simple enough even for kids? if you want to dumb it down
> further think of it as Yes No or Maybe...
>
> And about that industry that exists to develop communications and
> mechanics, aren't you kind of making the arguement for the scoring system
> thats been put forward? ie one that has been put together to make explicit
> the qualitative and quantitative measures of spirit?
>
>
>
>
>
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