>Spirit is important, it deserves more than a few seconds thought

I fully agree

>on the other hand we have to accept that captains are
>very tired at the end of the weekend.

Spirit is a team vote, not a captain's vote. It should be done right after
the game. Not at the end of the weekend. Get your team together for 5
minutes after each game and go over the SOTG scores. Spirit is important, it
deserves more than a few seconds thought.

P.


-----Original Message-----
From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On
Behalf Of Jack
Sent: Tuesday, July 15, 2008 1:04 PM
To: brit disc
Subject: Re: [BD] Spirit scoring system for beginners

The best thing about the "first second third" system is that it is  
simple.

Simple is great, but it isn't very versatile. What if you play two  
great teams and the rest are all awful? What if they are all equally  
average?

I also agree that the Brighton system (out of 16 points) was far too  
complicated.

Spirit is important, it deserves more than a few seconds thought, but  
on the other hand we have to accept that captains are very tired at  
the end of the weekend.

This year at T2 we asked teams to give a score from 0-5 for each team.  
We gave very concise guidelines for each score.

This seemed to work fairly well, although clearly not everybody read  
the guidelines (notably Brighton!) and ranked them between 1-10.

Jack


On 15 Jul 2008, at 12:24, Gavin Newman wrote:

> Hi Everyone, I don't understand why spirit votes need to get so
> complicated. (Especially for young begineers)This weekend (Mixed  
> Tour 3)
> the system was each teams votes 1st, 2nd and 3rd best spirited game.  
> The
> team with the most votes wins. There was some way of allocating points
> for 1st votes, less for second etc I am sure, but the organisers sort
> this out. Whats wrong with this system? Only thing I can think of is
> different teams playing different numbers of games over the weekend,  
> but
> as you are only voting for around half the teams they play its not  
> really
> an issue. If you play a really well spirited team twice vote for the
> games first and second... Gav
>
>  ----- Original Message -----
>  From: "Patrick van der Valk"
>  To: [email protected]
>  Subject: Re: [BD] Spirit scoring system for beginners
>  Date: Tue, 15 Jul 2008 11:22:16 +0100
>
>
>  Hi Matthew,
>
>  Check out the SOTG scoring system that was developed by BULA and the
>  WFDF:
>  http://beachultimate.org/blog/2008/05/sotg.html
>
>  It is the best way to score and teach Spirit
>
>  I hope this helps
>
>  Patrick van der Valk
>  President - Beach Ultimate Lovers Association
>  http://beachultimate.org/blog
>
>
>
>  -----Original Message-----
>  From: [EMAIL PROTECTED]
>  [mailto:[EMAIL PROTECTED] On
>  Behalf Of [EMAIL PROTECTED]
>  Sent: Monday, July 14, 2008 5:02 PM
>  To: [email protected]
>  Subject: [BD] Spirit scoring system for beginners
>
>  Hi All
>
>  I am helping to run a mini tournament for local schools (age 14-16).
>  They
>  have only limited experience of the game, and I wanted to use the
>  opportunity to promote 'Spirit-of-the-game'. I thought a spirit award
>  was
>  definitely in order, but how best to do this?
>
>  Has anyone got any ideas? Of what has been done before? Of what works
>  well
>  for real beginners to the sport (school pupils who are used to
>  playing
>  refereed sports).
>
>  I had a bit of a think myself and came up with a simplified scoring
>  system,
>  adapted from others that have been used;
>
>  Award a spirit mark out of 10 for your opposition (10 = excellent
>  spirit, 1
>  = very poor spirit).
>
>
>  Award 5 points for an average spirited game - with nothing noticeable
>  occuring during the game with regards to spirited play.
>
>
>  Award extra points for good spirit. For example;
>
>  - Players showing respect for the 'spirit-of-the-game'.
>
>  - Players playing competitively but fairly and within the rules.
>
>  - Where decisions are made, they are resolved in calm and fair
>  manner.
>
>  - Shaking hands at the end of the game.
>
>
>  Take off points for poor spirit. For example;
>
>  - Players playing in an over aggressive, or dangerous manner.
>
>  - Players arguing over decisions and not trying to resolve them
>  fairly.
>
>  - Players seeking to manipulate the rules to their advantage.
>
>  - Bad language used in the game.
>
>  - Not shaking hands at the end.
>  I'd be interested in any comments - would this work? Anything i've
>  missed
>  out?
>  Any help or advice appreciated.
>  Cheers
>  Matt
>
>
>  Matthew Smith
>  PhD Research Student
>  University of Chichester
>  Bishop Otter Campus
>  College Lane
>  Chichester
>  West Sussex
>  PO19 6PE
>
>  Tel: 01243 816341
>
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