"use the knowledge inherent in the ray about what object it's
returning the pixel from": If you do a ray-trace with BRL-CAD's librt
you won't only get back the point where the ray hits an object but
this object's name (and some other data) too.

"to group pixels into groups based on objects.": Map the object names
with the set of pixels (2D, i.e. pixels from the surface where you
started your rays to create the 2D ray-traced image) which rays have
hit this object.

"From there, the set of xy points in image space could be fitted with
spline curves to produce vector representations": Each such point set
is actual a surface with a border which could be approximated by a
spline.


Regards,
    Daniel

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