https://en.wikipedia.org/wiki/Ray_trace
for example

Daniel

2016-03-17 7:47 GMT+01:00 Jawadh Salih Rifath <jawadhsalih.wo...@gmail.com>:
> I am sorry for asking this. I searched sources to get the idea of ray trace
> but I couldn't. So please give me a source to get the idea of ray trace. You
> have mentioned that look at view.c and viewedge.c . I failed to find any
> algorithm of raytrace. please guide me
>
> thank you
>
> On 16 March 2016 at 23:28, Jawadh Salih Rifath <jawadhsalih.wo...@gmail.com>
> wrote:
>>
>> Got it sir. I'll get if anything.
>> Thank you.
>>
>> On 16 Mar 2016 17:35, "Daniel Roßberg" <danielmrossb...@gmail.com> wrote:
>>>
>>> > So there are three main obstacles that we have to achieve.
>>> > 1. Identifying the objects (Either polygons or NURBS) separately
>>> > instead of
>>> > going into pixels of the image space
>>>
>>> You need to learn the concept of ray-trace and ray-trace generated
>>> images for comprehension.  Then "With a ray-trace you will get the
>>> object's name which was hit." will make sense.
>>>
>>> BTW, the objects are the solids, i.e. primitives or combinations of them.
>>>
>>> > 2. Mapping the objects with their corresponding location. (I think I
>>> > don't
>>> > get this clearly though)
>>>
>>> Mapping the objects with the corresponding locations of the image
>>> points.  Do you know the difference between the objects location and
>>> image point location?  Again, you need to understand how an image will
>>> be created via ray-trace.
>>>
>>> > 3. Using the location constructing splines (or 2d curves) for each
>>> > identified objects. and that is the vector representation of each
>>> > objects
>>> > that we have identified.
>>>
>>> You have a set of 2D points where you have to create the 2D curves
>>> from (as a border of this set).
>>>
>>> > this is what I got from the project description and your mail.
>>> >
>>> > Thank You
>>> You're welcome,
>>>     Daniel
>>>
>>>
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>
>
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