Got it sir. I'll get if anything.
Thank you.
On 16 Mar 2016 17:35, "Daniel Roßberg" <danielmrossb...@gmail.com> wrote:
> > So there are three main obstacles that we have to achieve.
> > 1. Identifying the objects (Either polygons or NURBS) separately instead
> of
> > going into pixels of the image space
>
> You need to learn the concept of ray-trace and ray-trace generated
> images for comprehension. Then "With a ray-trace you will get the
> object's name which was hit." will make sense.
>
> BTW, the objects are the solids, i.e. primitives or combinations of them.
>
> > 2. Mapping the objects with their corresponding location. (I think I
> don't
> > get this clearly though)
>
> Mapping the objects with the corresponding locations of the image
> points. Do you know the difference between the objects location and
> image point location? Again, you need to understand how an image will
> be created via ray-trace.
>
> > 3. Using the location constructing splines (or 2d curves) for each
> > identified objects. and that is the vector representation of each objects
> > that we have identified.
>
> You have a set of 2D points where you have to create the 2D curves
> from (as a border of this set).
>
> > this is what I got from the project description and your mail.
> >
> > Thank You
> You're welcome,
> Daniel
>
>
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