I am sorry for asking this. I searched sources to get the idea of ray trace
but I couldn't. So please give me a source to get the idea of ray trace.
You have mentioned that look at view.c and viewedge.c . I failed to find
any algorithm of raytrace. please guide me

thank you

On 16 March 2016 at 23:28, Jawadh Salih Rifath <jawadhsalih.wo...@gmail.com>
wrote:

> Got it sir. I'll get if anything.
> Thank you.
> On 16 Mar 2016 17:35, "Daniel Roßberg" <danielmrossb...@gmail.com> wrote:
>
>> > So there are three main obstacles that we have to achieve.
>> > 1. Identifying the objects (Either polygons or NURBS) separately
>> instead of
>> > going into pixels of the image space
>>
>> You need to learn the concept of ray-trace and ray-trace generated
>> images for comprehension.  Then "With a ray-trace you will get the
>> object's name which was hit." will make sense.
>>
>> BTW, the objects are the solids, i.e. primitives or combinations of them.
>>
>> > 2. Mapping the objects with their corresponding location. (I think I
>> don't
>> > get this clearly though)
>>
>> Mapping the objects with the corresponding locations of the image
>> points.  Do you know the difference between the objects location and
>> image point location?  Again, you need to understand how an image will
>> be created via ray-trace.
>>
>> > 3. Using the location constructing splines (or 2d curves) for each
>> > identified objects. and that is the vector representation of each
>> objects
>> > that we have identified.
>>
>> You have a set of 2D points where you have to create the 2D curves
>> from (as a border of this set).
>>
>> > this is what I got from the project description and your mail.
>> >
>> > Thank You
>> You're welcome,
>>     Daniel
>>
>>
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