> So there are three main obstacles that we have to achieve. > 1. Identifying the objects (Either polygons or NURBS) separately instead of > going into pixels of the image space
You need to learn the concept of ray-trace and ray-trace generated images for comprehension. Then "With a ray-trace you will get the object's name which was hit." will make sense. BTW, the objects are the solids, i.e. primitives or combinations of them. > 2. Mapping the objects with their corresponding location. (I think I don't > get this clearly though) Mapping the objects with the corresponding locations of the image points. Do you know the difference between the objects location and image point location? Again, you need to understand how an image will be created via ray-trace. > 3. Using the location constructing splines (or 2d curves) for each > identified objects. and that is the vector representation of each objects > that we have identified. You have a set of 2D points where you have to create the 2D curves from (as a border of this set). > this is what I got from the project description and your mail. > > Thank You You're welcome, Daniel ------------------------------------------------------------------------------ Transform Data into Opportunity. Accelerate data analysis in your applications with Intel Data Analytics Acceleration Library. Click to learn more. http://pubads.g.doubleclick.net/gampad/clk?id=278785231&iu=/4140 _______________________________________________ BRL-CAD Developer mailing list brlcad-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/brlcad-devel