> So there are three main obstacles that we have to achieve.
> 1. Identifying the objects (Either polygons or NURBS) separately instead of
> going into pixels of the image space

You need to learn the concept of ray-trace and ray-trace generated
images for comprehension.  Then "With a ray-trace you will get the
object's name which was hit." will make sense.

BTW, the objects are the solids, i.e. primitives or combinations of them.

> 2. Mapping the objects with their corresponding location. (I think I don't
> get this clearly though)

Mapping the objects with the corresponding locations of the image
points.  Do you know the difference between the objects location and
image point location?  Again, you need to understand how an image will
be created via ray-trace.

> 3. Using the location constructing splines (or 2d curves) for each
> identified objects. and that is the vector representation of each objects
> that we have identified.

You have a set of 2D points where you have to create the 2D curves
from (as a border of this set).

> this is what I got from the project description and your mail.
>
> Thank You
You're welcome,
    Daniel

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