Sir please correct me if I am wrong
So there are three main obstacles that we have to achieve.
1. Identifying the objects (Either polygons or NURBS) separately instead of
going into pixels of the image space
2. Mapping the objects with their corresponding location. (I think I don't
get this clearly though)
3. Using the location constructing splines (or 2d curves) for each
identified objects. and that is the vector representation of each objects
that we have identified.
this is what I got from the project description and your mail.
Thank You
On 16 March 2016 at 13:39, Daniel Roßberg <danielmrossb...@gmail.com> wrote:
> "use the knowledge inherent in the ray about what object it's
> returning the pixel from": If you do a ray-trace with BRL-CAD's librt
> you won't only get back the point where the ray hits an object but
> this object's name (and some other data) too.
>
> "to group pixels into groups based on objects.": Map the object names
> with the set of pixels (2D, i.e. pixels from the surface where you
> started your rays to create the 2D ray-traced image) which rays have
> hit this object.
>
> "From there, the set of xy points in image space could be fitted with
> spline curves to produce vector representations": Each such point set
> is actual a surface with a border which could be approximated by a
> spline.
>
>
> Regards,
> Daniel
>
>
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