Of course you need to weight every position with the probability it
occurs in actual play. (not that we know how to effectively compute it).

I don't think 2009 threads are a good indication. We need something with
the current net, which I think is better.

-Joseph


On Sun, 8 Dec 2019 at 09:33, Timothy Y. Chow <[email protected]>
wrote:

> On Sun, 8 Dec 2019, Joseph Heled wrote:
> > Yes. But there is the question of how easy it is to "navigate" to those
> > positions. can you reliably get to those positions against a bot and win
> > from their ignorance?I have my doubts.
>
> I've done some experimentation of this sort, but rather than quote my own
> experience, I'll point you to reports by people who have spent more time
> on this than I have.  BGOnline is having some server problems, but I think
> these links should work:
>
> http://www.bgonline.org/forums/webbbs_config.pl?read=129969
> http://www.bgonline.org/forums/webbbs_config.pl?read=54183
>
> The upshot is that GNU 2-ply (version 0.xx) or XG 3-ply (version 1) is
> reportedly exploitable in this manner, if you play money games with an
> unlimited cube.  Stronger settings are reportedly harder to exploit, but
> maybe not impossible.
>
> In any case, as I said earlier, in my opinion this line of investigation
> is not really the most interesting one.  IMO the closeness of a bot to
> perfection should be measured not just by its performance from the
> standard starting position, but from *any* position that could legally
> arise in a game.  The reason is that in practice, bots are used to analyze
> positions that arise in actual games.  It's obviously a logical error to
> conclude that the bot's analysis of an arbitrary position is sound just
> because it plays well from the starting position, but I'm surprised to see
> how often I see people implicitly making this error.
>
> Tim
>
>

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