hey all
This time im having problems with the timer in my 2d game(Borland).
(Deep breath) i use the timer to call all the functions such as
update ship, update bullets, update asteroids etc etc. Then when the
player loses all their lives the timer is disabled and a function that
deals with the high scores is called which shows the user a input box
for the players name . This works fine but what i would like is for
the asteroids to be still moving in the background behind the
inputbox. but if the timer is left enabled the call for the scores
function is in one of the functions called in the timer and obviously
enough is continously called to the screen not allowing input.. how
should i approach this to avoid this problem?? hope that made sense
thanks
gav