GLOGIC 20 wrote: > Hey Thomas > Yeah i thought of that aswel of course after i had solved it the other way. > i dont make life easy for myself > thanks > gav
Another method, and one that I like better - after thinking on it - would be to use a global state engine. Then you have just one timer but various functions act differently based on the current state of the game. So, if the main menu is showing, you might show asteroids moving around and maybe simulate combat in the background. You would call this the "main menu" state. The simulated combat would be a function named SimulateCombat() and it would only do its thing IF the current state is the "main menu" state. You wouldn't want it to execute while actual combat was taking place. -- Thomas Hruska CubicleSoft President Ph: 517-803-4197 *NEW* VerifyMyPC 2.5 Change tracking and management tool. Reduce tech. support times from 2 hours to 5 minutes. http://www.CubicleSoft.com/VerifyMyPC/
