Nevermind figured it out. i do b stuck on something for days and as 
soon as i post here for help it comes to me! sorry for wasting ur 
time
thanks
gav


--- In [email protected], "glogic_1" <[EMAIL PROTECTED]> wrote:
>
> hey all
> This time im having problems with the timer in my 2d game
(Borland). 
> (Deep breath)  i use the timer to call all the functions such as 
> update ship, update bullets, update asteroids etc etc. Then when 
the 
> player loses all their lives the timer is disabled and a function 
that 
> deals with the high scores is called which shows the user a input 
box 
> for the players name . This works fine but what i would like is 
for 
> the asteroids to be still moving in the background behind the 
> inputbox. but if the timer is left enabled the call for the scores 
> function is in one of the functions called in the timer and 
obviously 
> enough is continously called to the screen not allowing input.. 
how 
> should i approach this to avoid this problem?? hope that made sense
> thanks 
> gav
>


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