Nevermind figured it out. i do b stuck on something for days and as soon as i post here for help it comes to me! sorry for wasting ur time thanks gav
--- In [email protected], "glogic_1" <[EMAIL PROTECTED]> wrote: > > hey all > This time im having problems with the timer in my 2d game (Borland). > (Deep breath) i use the timer to call all the functions such as > update ship, update bullets, update asteroids etc etc. Then when the > player loses all their lives the timer is disabled and a function that > deals with the high scores is called which shows the user a input box > for the players name . This works fine but what i would like is for > the asteroids to be still moving in the background behind the > inputbox. but if the timer is left enabled the call for the scores > function is in one of the functions called in the timer and obviously > enough is continously called to the screen not allowing input.. how > should i approach this to avoid this problem?? hope that made sense > thanks > gav >
