glogic_1 wrote:
> hey all
> This time im having problems with the timer in my 2d game(Borland). 
> (Deep breath)  i use the timer to call all the functions such as 
> update ship, update bullets, update asteroids etc etc. Then when the 
> player loses all their lives the timer is disabled and a function that 
> deals with the high scores is called which shows the user a input box 
> for the players name . This works fine but what i would like is for 
> the asteroids to be still moving in the background behind the 
> inputbox. but if the timer is left enabled the call for the scores 
> function is in one of the functions called in the timer and obviously 
> enough is continously called to the screen not allowing input.. how 
> should i approach this to avoid this problem?? hope that made sense
> thanks 
> gav

Saw that you solved this, but the solution is simple enough:  Use a 
second timer to call the scoreboard routine and don't kill the first 
timer.  Modal dialogs keep pumping the message queue, so the WM_TIMERs 
will keep firing.

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