hi, 

Timer is a handle of WM_TIMER event, if Dialog->ShowModal called, 
main thread suspended until Dialog->Close.

You can use multithread mode to resolve it. 



--- In [email protected], "glogic_1" <[EMAIL PROTECTED]> wrote:
>
> Nevermind figured it out. i do b stuck on something for days and 
as 
> soon as i post here for help it comes to me! sorry for wasting ur 
> time
> thanks
> gav
> 
> 
> --- In [email protected], "glogic_1" <glogic@> wrote:
> >
> > hey all
> > This time im having problems with the timer in my 2d game
> (Borland). 
> > (Deep breath)  i use the timer to call all the functions such as 
> > update ship, update bullets, update asteroids etc etc. Then when 
> the 
> > player loses all their lives the timer is disabled and a 
function 
> that 
> > deals with the high scores is called which shows the user a 
input 
> box 
> > for the players name . This works fine but what i would like is 
> for 
> > the asteroids to be still moving in the background behind the 
> > inputbox. but if the timer is left enabled the call for the 
scores 
> > function is in one of the functions called in the timer and 
> obviously 
> > enough is continously called to the screen not allowing input.. 
> how 
> > should i approach this to avoid this problem?? hope that made 
sense
> > thanks 
> > gav
> >
>


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