hi, Timer is a handle of WM_TIMER event, if Dialog->ShowModal called, main thread suspended until Dialog->Close.
You can use multithread mode to resolve it. --- In [email protected], "glogic_1" <[EMAIL PROTECTED]> wrote: > > Nevermind figured it out. i do b stuck on something for days and as > soon as i post here for help it comes to me! sorry for wasting ur > time > thanks > gav > > > --- In [email protected], "glogic_1" <glogic@> wrote: > > > > hey all > > This time im having problems with the timer in my 2d game > (Borland). > > (Deep breath) i use the timer to call all the functions such as > > update ship, update bullets, update asteroids etc etc. Then when > the > > player loses all their lives the timer is disabled and a function > that > > deals with the high scores is called which shows the user a input > box > > for the players name . This works fine but what i would like is > for > > the asteroids to be still moving in the background behind the > > inputbox. but if the timer is left enabled the call for the scores > > function is in one of the functions called in the timer and > obviously > > enough is continously called to the screen not allowing input.. > how > > should i approach this to avoid this problem?? hope that made sense > > thanks > > gav > > >
