Cheers Nico found aload of tutorials specifically relating to game engines. 
very much appreciated thanks
gav


>From: "Nico Heinze" <[EMAIL PROTECTED]>
>Reply-To: [email protected]
>To: [email protected]
>Subject: [c-prog] Re: Asteroids Timer question
>Date: Mon, 09 Apr 2007 22:18:07 -0000
>
>--- In [email protected], "GLOGIC 20" <[EMAIL PROTECTED]> wrote:
> >
> > Hey Nico.. i dont know what u mean by threads ive only
> > being only fumbling through tutorials on the net the
> > last couple of months.
><snip>
>
>What I mean is the following:
>In older and easier operating systems every process is a process. Period.
>In more sophisticaed operating systems, you can split up one process
>into several so-called execution threads; they run (more or less) in
>parallel and share e.g. global variables and the global heap. Every
>thread has its own stack, though.
>Threads enable you to different tasks in parallel; for example, one
>thread in your program could continue moving around asteroids on your
>screen while another thread would show the dialogue box.
>
>It's a fairly complex topic, so I won't write anything else about it
>here. There are tons of material about multi-threaded applications on
>the internet; just google, you will be overwhelmed by the number of
>hits...
>
>Regards,
>Nico
>

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