Cheers Nico found aload of tutorials specifically relating to game engines. very much appreciated thanks gav
>From: "Nico Heinze" <[EMAIL PROTECTED]> >Reply-To: [email protected] >To: [email protected] >Subject: [c-prog] Re: Asteroids Timer question >Date: Mon, 09 Apr 2007 22:18:07 -0000 > >--- In [email protected], "GLOGIC 20" <[EMAIL PROTECTED]> wrote: > > > > Hey Nico.. i dont know what u mean by threads ive only > > being only fumbling through tutorials on the net the > > last couple of months. ><snip> > >What I mean is the following: >In older and easier operating systems every process is a process. Period. >In more sophisticaed operating systems, you can split up one process >into several so-called execution threads; they run (more or less) in >parallel and share e.g. global variables and the global heap. Every >thread has its own stack, though. >Threads enable you to different tasks in parallel; for example, one >thread in your program could continue moving around asteroids on your >screen while another thread would show the dialogue box. > >It's a fairly complex topic, so I won't write anything else about it >here. There are tons of material about multi-threaded applications on >the internet; just google, you will be overwhelmed by the number of >hits... > >Regards, >Nico > _________________________________________________________________ Mortgage rates near historic lows. Refinance $200,000 loan for as low as $771/month* https://www2.nextag.com/goto.jsp?product=100000035&url=%2fst.jsp&tm=y&search=mortgage_text_links_88_h27f8&disc=y&vers=689&s=4056&p=5117
