Exactly how did Nvidia get Microsoft to WHQL certify their drivers
then? I've never heard of any of the dx9 features not being
implemented in the FX.

The entire issue, is, and has been the precision differences between
the cards, which is not a part of the dx9 specification.

When Gabe says that it takes him 5x as long to implement the
proprietary Nvidia path...he is full of it. Other developers have
already said that it hasn't taken much extra time to develop for the
Nvidia path. Maybe Gabe is just a crappy developer...but more likely,
iD is still pissed at ATI for leaking the D3 demo, and ATI is feeling
the "consequences" iD mentioned for that. So ATI is throwing their
weight behind HL2...

Of course...none of this matters for D3, which is an OpenGL game,
which has already been shown to perform much better on the FX.
-- 
 jon
 mailto:[EMAIL PROTECTED]

Thursday, September 11, 2003, 9:07:08 AM, you wrote:
KG> Yep. From what I've read, it's become apparent that nvidia didn't fully
KG> implement dx9 features in their cards. I don't know if it's something that
KG> can be cleaned up in drivers or if it's actually a silicon issue.

KG> -Kevin

KG> ----- Original Message ----- 
KG> From: "Angel Stewart" <[EMAIL PROTECTED]>
KG> To: "CF-Community" <[EMAIL PROTECTED]>
KG> Sent: Thursday, September 11, 2003 8:00 AM
KG> Subject: RE: Nvidia can't compete on HalfLife 2


>> Yeah but...haven't all the review sites been saying for the longest
>> while that Direct X 9 advanced features for Nvidia cards just wasn't up
>> to spec?
>>
>> And that ATI cards rendered even Nvidia's own Demo faster than the
>> Nvidia cards by about 25% or so?
>>
>> -Angel
>>
>> -----Original Message-----
>> From: Bill Wheatley [mailto:[EMAIL PROTECTED]
>>
>> Well that sucks but I am still skeptical. If I play the game on my
>> ti4600 and it sucks I'll get a radeon 9800
>>
>>
>> 
KG> 
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