First...the FX is dx9 compliant. Secondly, it could be argued that the
FX's 32/12/16 precision offers superior quality than ATI's 24 bit
precision. MS may step in with a precision definition for dx10...who
knows. It will be interesting to see if they will go with 24 or 32
bit. My money would be on 32 bit if they do step in.

Developers have known about this for a long time...and the ways to
optimize for each path are, according to the things I've read, pretty
straightforward and obvious. This all kind of reminds me of the Gravis
UltraSound. It had more memory and processing power...but it still
lost out to the Soundblaster in the long run.

I think Kevin's analogy works...but even if I was working on
amazon.com, I'm not going to hold a press conference on why the site
looks better in one browser than another, unless there was an ulterior
motive.

-- 
 jon
 mailto:[EMAIL PROTECTED]

Thursday, September 11, 2003, 3:18:18 PM, you wrote:
AS> So at one point are the card's manufacturers responsible for not
AS> adhering to a specification, cutting corners and fudging results etc.?

AS> Is it the game designers responsibility to work around these messes ad
AS> infinitum because the manufacturer happens to be Nvidia?

AS> When Matrox and SIS weren't adhering to Direct X standards and their
AS> cards weren't DX compliant, why didn't anyone blame the game developers
AS> then? 
AS> Why was it accepted that these manufacturers and chip makers didn't make
AS> their product fully DX compliant because of their poor results when
AS> games that took advantage of DX were released?

AS> -Angel

AS> -----Original Message-----
AS> From: jon hall [mailto:[EMAIL PROTECTED] 

AS> The unnamed reviewers would be wrong...
AS> These are actual game benchmarks, not PowerPoint slides, and the HardOCP
AS> ones were especially impartial because he discarded the Nvidia
AS> recommended demo.

AS> http://www.hardocp.com/image.html?image=MTA1MjcyOTc2OEZ5RlFJTXBSY2pfMV8z
AS> X2wuZ2lm
AS> http://www.anandtech.com/video/showdoc.html?i=1821&p=22

AS> This whole episode smells fishy to me. You don't see Carmack or any
AS> other developer going out of their way to bash one manufacturer. They
AS> are making the product work on both platforms. If indeed, HL2 performs
AS> this badly on Nvidia's cards...it bodes very badly for sales of HL2,
AS> since Nvidia still has the biggest marketshare. I've never heard of a
AS> developer coming out and saying their games performance sucks...which is
AS> what it sounds like Valve is saying to me.


AS> 
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