not purchasing HalfLife 2 because of Steam.
One of the things that really pisses me off about the game industry is the
updates that break things. The latest patch to Neverwinter Nights kills
virtual CD mounting. I rip my games to virtual disks so that I don't have to
swap CDs. Anything that breaks that can kiss my ass.
-Kevin
----- Original Message -----
From: "Angel Stewart" <[EMAIL PROTECTED]>
To: "CF-Community" <[EMAIL PROTECTED]>
Sent: Monday, January 19, 2004 9:11 AM
Subject: RE: Bleak future for videogamers?
> What do you think about Valve's attempts to deliver games via streaming
> and a pay for play model?
> The STEAM engine is designed to allow them to do just that.
> You will be able to 'purchase' Half Life 2 over Steam and have the game
> streamed to you in portions as you needed it.
> Also, what effect do you think hardware Digital Rights Management will
> have on how we purchase games?
> Taking the consoles, specifically the Xbox, there does seem to be a
> gradual testing of the market's acceptance of purchasing new or expanded
> components online, and generally having to play on Xbox Live to extend
> your gaming experience or to unlock certain things in the game you
> bought.
> The upcoming (maybe) Phantom is based on a completely Online model.
> Where all the games,demos,previews etc. are streamed over broadband to
> the console.
>
> -Gel
>
> -----Original Message-----
> From: Kwang Suh [mailto:[EMAIL PROTECTED]
>
>
> 1. Get back to me in 10 years, when we'll still be buying software off
> the
> shelf.
> 2. Might? Ever heard of the Dreamcast, which was utterly destroyed
> because
> of rampant pirating? Hackers just love a challenge...
> 3. Why? Because it uses PC parts? Please. The whole the success of
> the PC
> is precisely because it's open. Remember the Amiga? The TRS-80? The
> Commodore 64? Atari ST? Apple? (ok, they're still around, with their
> 2%
> market share). All died because of their closed architecture - their
> very
> limited expandability, and limited availability of parts from one
> manufacturer, and the requirement of software companies to port their
> software to that platform's specific OS (which was expensive, and
> eventually
> not worth it).
> Even if a whole bunch of manufacturers decide to implement a closed
> architecture (which will never happen), other manufacturers will appear
> that
> will offer an open architecture.
> Another thing: internet bandwidth is expensive and will remain so for a
> long
> time as telcoms still try to recoup costs from rewiring their
> infrastructure. It will remain much cheaper to press CD/DVDs and ship
> them
> to stores than to have customers download a 14 gig game.
>
>
>
>
>
> ---
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